Creating Triangles in XSI

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
Nobandwidth25
Private
Posts: 32
Joined: Mon Jul 04, 2011 12:22 am
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront II
xbox live or psn: No gamertag set

Creating Triangles in XSI

Post by Nobandwidth25 »

Is there a better way to do this? I've found myself stuck using cones with 0 width to create triangles, but for some reason the y-axis always acts weird (If the cone height is 1, I have to put it at y-coordinate 1.333333 to make it even witht he ground, etc.)
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Creating Triangles in XSI

Post by Cerfon Rournes »

Good question. Here Is an easy way I have been able to do It..
2D
1: Primitives/Cylinder.
2: When the option screen opens, slide the 'U' bar to 3.
3D
1: Primitives/cone.
2: Again, slide the 'U' bar to 3.
Hidden/Spoiler:
These might not be the proper ways to do It, but It works for me. 8)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Creating Triangles in XSI

Post by THEWULFMAN »

When making triangles in Blender, I always use cubes. Then I take the top vertices and join them. Very fast for me.
Post Reply