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Halo : Divinity Models
Posted: Fri Sep 15, 2006 11:18 pm
by t551
Allright, this is a model from a new map that I am going to (hopefully) make. I want you to guess what this map is going to be based on. If I made this model well enough, anyone who has ever played a few video games should know where it is from. If you can't guess, then I guess that I am going to need to do a bit more work.
http://aaacinc.com/taahir/divinity_bridge_wip1.jpg
It's not so much the actual model as it is the design style... For a hint, look at what is in the center of the walkway.
RE: Let
Posted: Fri Sep 15, 2006 11:28 pm
by Darth_Z13
It looks like either a ramp or a cave. Wait a second.... it looks like a bridge from Halo sort of.
RE: Let
Posted: Sat Sep 16, 2006 4:29 am
by Penguin
divinity bridge?
RE: Let
Posted: Sat Sep 16, 2006 12:24 pm
by The_Emperor
Haha that's a bit obvious

RE: Let
Posted: Sat Sep 16, 2006 1:20 pm
by t551
Well, Divinity is a name that I made up. Yes, it is supposed to look like a bridge from Halo, and I've worked on it a bit more to get that reaction now.
RE: Let
Posted: Sat Sep 16, 2006 4:39 pm
by Penguin
lol
RE: Let
Posted: Sat Sep 16, 2006 4:50 pm
by Qdin
Remidns me of the map for Super Smash Bros. Melee

where... Captain Falcon's 'map' is? the big racing stadion?

RE: Let
Posted: Sat Sep 16, 2006 5:07 pm
by t551
Okay, I have an interesting (in the sense that it makes me want to rip my hair out) problem.
This is what the bridge floor looks like textured in XSI:
http://aaacinc.com/taahir/divinity_bridge_wip2.jpg
In ZE, it looks the same, except that I can see through the black lines for some reason.
However, in-game, it looks like this:
http://aaacinc.com/taahir/divinity_bridge_wip3.jpg
I have frozen the bridge geometry, as well as the texture UV's of the cluster that is textured, but not the UV's of the rest of the structure (there aren't any).
RE: Let
Posted: Sat Sep 16, 2006 6:22 pm
by Dohnutt
I know this! I know it's from Halo, as someone posted earlier, but it's from some location that I had just played. It's a winter location. That's about all I know about it.

RE: Let
Posted: Sat Sep 16, 2006 6:32 pm
by BoomChaka
i though it was where ki adi mundi gets shot
RE: Let
Posted: Sat Sep 16, 2006 7:06 pm
by TK-349
That's Mygeeto. Both have bridges!
Re: RE: Let
Posted: Sat Sep 16, 2006 9:42 pm
by Moving_Target
OFFTOPIC:
Qdin wrote:Remidns me of the map for Super Smash Bros. Melee

where... Captain Falcon's 'map' is? the big racing stadion?

BIg blue is where you fight ontop of the racers. Argh the other one's on the tip of my tongue!
ONTOPIC: Nice bridge. Awaiting ingame screens.
RE: Re: RE: Let
Posted: Sat Sep 16, 2006 10:10 pm
by Kamikaze_Watermelon
Its Geyrohphobia
Posted: Sat Sep 16, 2006 10:31 pm
by Trans
They are the bridges you use to get across the canyons in Assault On The Control Room and Two Betrayals, looking good so far.

Posted: Sat Sep 16, 2006 11:51 pm
by t551
Lol, I just went and played those levels, and I realized that the bridge doesn't really look like them at all. Im gonna rework it.
Does anyone know how to get bumpmapping working?
Posted: Sun Sep 17, 2006 12:45 am
by Droideka88
I thought it was the Pillar of Autumn. Probably not.....
Posted: Sun Sep 17, 2006 1:11 am
by t551
?? It doesn't look anything like the PoA... I hope.
Re: RE: Let
Posted: Sun Sep 17, 2006 9:47 am
by Fusion
Moving_Target wrote:OFFTOPIC:
Qdin wrote:Remidns me of the map for Super Smash Bros. Melee

where... Captain Falcon's 'map' is? the big racing stadion?

BIg blue is where you fight ontop of the racers. Argh the other one's on the tip of my tongue!
*cough* Mute City *cough*
Anyways, can't wait to see your map when it comes out

. My only suggestion, is it possible to add a laser-caused hole in there, just to add to the action of the map?
RE: Re: RE: Let
Posted: Sun Sep 17, 2006 10:29 pm
by t551
Well, here is a WIP of the reworked halo bridge. It is now just about as near as it can be to the game. I still have to add the end sections, though.
http://aaacinc.com/taahir/divinity_bridge_wip4.jpg
Hehe... this is not for slow computers...
RE: Re: RE: Let
Posted: Sun Sep 17, 2006 10:35 pm
by Droideka88
Oh of course. This must be from level called "Halo" correct. I've always loved that place. Too bad there weren't enough baddies.
Keep up the good work...