Would it be possible to enable or create a munge tool that functions separately from the Star Wars Battlefront Modification assets? Below I've described a modification concept with it in mind.
This modification permits the non-modder a means of
customizing a personal unit for SWBFII while maintaining
a balanced gameplay experience for the player to enjoy.
In game, the player is granted a single default custom
class to select for any mission. It can be altered by
finding the ctu.bat file in the CTU folder. Excess units
are entirely AI controlled and are not selection options.
When the mod is downloaded by the player it includes all assets un-munged. The only sections which differ when the selection process is complete are the "side_inf_default_classname.odf" and the "side_inf_classname.odf" files. Following the player's selection, the standalone munge tool grabs the prerequisite assets and the player's chosen .odf files and compiles them for use in game.