Page 4 of 6
Posted: Sat Jun 16, 2007 7:09 pm
by Clonedude55
O well thanks glad to have feed back in a positive way,
PS: one thing would really like is some models of dead and rotting corpses and complete skeletons so if anyone can use XSI and willing to help it would be much appreciated
Posted: Sat Jun 16, 2007 7:36 pm
by Caleb1117
Dont forget to do lowrez skins.
I think you might want to lighten it alittle, almost too dark.
But that depends on your brightness settings.
Posted: Sat Jun 16, 2007 7:47 pm
by Clonedude55
Note: these are Jawa Killer and Dragoun's skins from the (ML) Kashyyyk assets so they come with the low res.
Actually while your playing the game it is not THAT dark you can see clearly and I am content with the lighting settings
Posted: Sat Jun 16, 2007 8:21 pm
by Ipodzanyman
http://www.gametoast.com/index.php?name ... viewresult
-a thread to explain lighting and shadows....

hope it helps...
Posted: Sat Jun 16, 2007 8:41 pm
by Clonedude55
well I don't think I need lighting coming down but on the other hand some light had to come down through the trees so I will use light thanks Ipodzanyman
Posted: Tue Jun 19, 2007 2:31 pm
by Clonedude55
O no another double post! well this has good reason the next beta is being sent to the testers so tester see if there are any mistakes I have made in me adding the stuff to Clone Wars.
Also localization is only in English sorry everyone else
Posted: Tue Jun 19, 2007 3:22 pm
by brokenshard_of_glass
I love KotOR related maps.
OFF_TOPIC: it is "KotOR" not "KOTOR or kotor".
ON_TOPIC: If you need a replacement tester just PM me. I will test any map nomatter what its theme is it could be Barbie doll palace forr all I care I will TEST IT.
Posted: Wed Jun 20, 2007 4:13 pm
by FOOLIS
okay here are my reviews of the new beta :
Cw is cool now with the new skins,vehicles and weapons from jawa_killers pack and there arent much bugs o.O
So i decided to post some ideas :
- You MUST add grass
- You MUST add bushes
- Use another (darker) texture
- And you could use chewbacca as the republics hero
GCW:
Its cool to play in the old days of Kotor....
- Some weapons of the wookiees dont have sounds
- The locks of the madclaw wookiee are grey
- The czerka rocketeer, trooper,sniper and the officer have the same weapons
- The czerka "base" dont looks like a base
Posted: Wed Jun 20, 2007 4:56 pm
by Xavious
I think you should get rid of the Super Battle Droids and replace them with Battle Droids. Of course, if you like SBD's, keep them, but I personally dislike facing so many of them. (Especially those wrist rockets, they get real annoying after a while) Maybe a sides layout something like this:
B-1 Battle Droid
B-1 Droid Rocketeer
B-1 Droid Sniper
B-1 Droid Engineer
B-2 Battle Droid (With a higher rate of fire)
Droideka (decrease the number of these guys, maybe two on the battlefield at a time)
Also, did you get the trees fixed?
Posted: Wed Jun 20, 2007 5:15 pm
by Clonedude55
@Darth Maul- I hate the SBD so he is out, Talk to you on Xfire when you get on have to ask you something, and no the tree fog at the bottom not fixed yet I did what you said and cleaned
Posted: Wed Jun 20, 2007 7:10 pm
by AlexSecura
Heres my Review.
I mostly played CW.In this Era i liked the Weapons and the Effects.Im not a great Fan of the Wookies and Czerka.
Things to fix:
-Nearly all Locals for Units and Special Weapons are missing.
-You should polish the Ground Texture (like Foolis said)
-Add more Vehicles like Speederbikes and Barc-Speeder only At-RT + Dwarf Spider Droids are boring.
-Add a Tunnelsytem is you want.
-The Dwarf Droids are nearly undestructable with -normal- Weapons.They are massive overpower and kill with One Shot.
-darken down the Mushrooms.
-no Shadows
- The Lock Counter for the JetTrooper doesnt work 100%.I have nearly half of the Enemys killed but he doesnt appear.(I check this a second Time)
Now Fixed !

The AI on At-RT is very stupid.

Wookie needs Textures.

Did Chewie newly wear Boots
Im the only one how have these Problems?
Explosion of the Rocket from the Rocketeer

Explosion of the Grenade from Trooper.I dont know his Name.He`s unlocalized.too

Only these 2 Weapons cause this Effect.-All other work fine for me.
Finished.
Good Work so far,Dude
Posted: Thu Jun 21, 2007 6:34 am
by XxDepredationxX
Sorry Clonedude, I can't give any review now because my internet connection is becoming slower than dial-up for some reason 125b/sec...it needs 7hrs for your map to be succesfully downloaded...and youtube isn't loading for me.

Posted: Thu Jun 21, 2007 11:44 am
by The_Emperor
I don't see any boots on chewbaccy

Posted: Thu Jun 21, 2007 12:04 pm
by Clonedude55
@Alew_Secura- I have NEVER had those problems on the explosians that is bizzare, except for the wepons everything is localized.............for English if anyone could help me localize German that would be good.
BTW: Grass being added now
Posted: Thu Jun 21, 2007 3:44 pm
by Caleb1117
You could put this in your lua to help with the at-rt's
SeturbanEnvironment("true")
Basicly causeing them to walk less, and shoot more.
They will not cover much ground but they will defend the general area their in.
Posted: Thu Jun 21, 2007 3:59 pm
by FOOLIS
The german localize is now finished
Posted: Thu Jun 21, 2007 4:40 pm
by Teancum
You can always set up barriers for vehicles to keep them out of certain areas. Just make sure 'soldier' is off. That way AI can still walk through barriers. But in a vehicle they'll go around.
Posted: Fri Jun 22, 2007 9:59 am
by XxDepredationxX
Alright, very sorry for the late review but I finally download it and played it.
AI still get stuck on trees

You'll need to add in BARC Speeders to cover more ground.
Clone Wars: Very nice skins, quite suitable for the map. The era itself was fun but rather frustrating as well. At the beginning it was exciting with all the battles but until the part where I was about to win, the sniper AI's won't move or help out. They just stands 1 feet away from the command post and watches as the CIS droid take over the CP

. It feels like I was doing everything by myself. The CIS are very active, they move around constantly just some getting stuck on trees. The Dwarf Spider Droid is strong but maybe abit too strong, just 3 around will tear your troops apart. The AT-RT will still shoot even when it has "Overheat" on the hud.
Galactic Civil War: Most of it is the same as the previous beta.
Hmm, I wanna ask about the trees, is there anyway to make the tree trunks brown to blend in with the upper trees trunks? Its white in colour. Is it me because some of the parts of the map is very laggy even on low settings, CP 0 and CP 3 laggs the most includes some parts in the middle. Mind if you'll check it out? Thanks!
Here are some screenshots.

Posted: Fri Jun 22, 2007 10:17 am
by Clonedude55
@XxDepredationxX- I know that problem with snipers they form in groups and just do nothing they are all idiots! About the trees I have no idea how you do that I think the Dag. sky does that to alot of objects.
BTW: I have added barriers of vehicle only to almost EVERY tree.
Posted: Fri Jun 22, 2007 10:30 am
by XxDepredationxX
Clonedude55 wrote:I know that problem with snipers they form in groups and just do nothing they are all idiots!
Yep, my cup missed the window when I throw it due to them going back to the same position everytime I pushes them away.
