Game Mode: King of the Hill (KOH)
Posted: Fri Sep 22, 2006 11:27 pm
King of the Hill Game Mode (KOH)
Created by [RDH]Zerted
[email protected]
Sept. 22st, 2006
Mode Requested by [GT]Teancum
Download link: https://www.se.rit.edu/~dpk3062/swbf2
Talk link: http://www.gametoast.com/forums/viewtop ... =29&t=7058
Important:
-The current shell version doesn't have support for KOH so this demo map uses Conquest.
-Don't worry about not being able to select a spawn point. There are no spawn points. The mode will spawn you every 15 seconds. Watch the timer (not the yellow spawn timer).
Objective:
-Have your team be the first to reach the point limit.
Other Notes:
-Captureing a hill (the CP) will give earn your team more points.
-When the displayed timer ends, any dead units will be respawned on random paths.
-Uses CTF settings for bots, capture limit, and time limit.
-This release should be stable. Feel free to include it in any maps you are making.
-The next hill is randomly picked. It could even be the hill just captured.
Development Time: 9-11 hours (one day)
Tips:
-When making a KOH map, set long capture times on your CPs.
-When making a KOH maop, you can choose which paths each team will spawn on, or you can let them spawn on the same paths.
Issues:
-Need to do something with those VOs.
Ideas, Questions, Comments, Answers?
WIP Pictures: I took a default map and added random hills. The spawn points have been moved closer together too
.


Created by [RDH]Zerted
[email protected]
Sept. 22st, 2006
Mode Requested by [GT]Teancum
Download link: https://www.se.rit.edu/~dpk3062/swbf2
Talk link: http://www.gametoast.com/forums/viewtop ... =29&t=7058
Important:
-The current shell version doesn't have support for KOH so this demo map uses Conquest.
-Don't worry about not being able to select a spawn point. There are no spawn points. The mode will spawn you every 15 seconds. Watch the timer (not the yellow spawn timer).
Objective:
-Have your team be the first to reach the point limit.
Other Notes:
-Captureing a hill (the CP) will give earn your team more points.
-When the displayed timer ends, any dead units will be respawned on random paths.
-Uses CTF settings for bots, capture limit, and time limit.
-This release should be stable. Feel free to include it in any maps you are making.
-The next hill is randomly picked. It could even be the hill just captured.
Development Time: 9-11 hours (one day)
Tips:
-When making a KOH map, set long capture times on your CPs.
-When making a KOH maop, you can choose which paths each team will spawn on, or you can let them spawn on the same paths.
Issues:
-Need to do something with those VOs.
Ideas, Questions, Comments, Answers?
WIP Pictures: I took a default map and added random hills. The spawn points have been moved closer together too

