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Alliance .tga's not visible.

Posted: Tue Jul 28, 2009 2:35 pm
by Slamdance
Hopefully someone can help with this.

So i want to skin an alliance .tga, i proceed to copy the all folder from assets to my worlds Side folder. Everything seems to go ok, as it did when i originally placed the rep and common folders in there.

I go into the msh folder and begin to search for the tga i want to skin. I open up some of the files only to get this:

Image

Some tga's work fine, but the majority of the infantry units are as above or worse. I also don't seem to have the same problem with anyother sides :|

Any help would be greatly appreciated :thumbs:

Re: Alliance .tga's not visible.

Posted: Tue Jul 28, 2009 2:37 pm
by Labj
Do the skins work in-game.
Dont worry about if that is how it looks like in there, its just alpha chanel.
http://www.gametoast.com/forums/viewtop ... 27&t=13806

Re: Alliance .tga's not visible.

Posted: Tue Jul 28, 2009 2:48 pm
by Slamdance
Yes they do work ingame.

I'm downloading the vid from the link nao, so hopefully it will reveal all (the same principals should apply in Paint.NET as GIMP right?). I did try searching for answers but i've never really heard the term alpha channels so it wasn't a very productive search :wink:

Re: Alliance .tga's not visible.

Posted: Tue Jul 28, 2009 2:50 pm
by Labj
The alpha is transparency/shine in tga, the format that games use, if you use GIMP it has an option to remove it.

Re: Alliance .tga's not visible.

Posted: Tue Jul 28, 2009 3:07 pm
by AQT

Re: Alliance .tga's not visible.

Posted: Tue Jul 28, 2009 6:43 pm
by Maveritchell
Slamdance wrote:Yes they do work ingame.

I'm downloading the vid from the link nao, so hopefully it will reveal all (the same principals should apply in Paint.NET as GIMP right?). I did try searching for answers but i've never really heard the term alpha channels so it wasn't a very productive search :wink:
One of the weaknesses of Paint.NET is, in my opinion, its tools for creating alpha textures. You need to create an alpha mask (greyscale jpg) and apply it to the texture. You can work a method similar to the one I wrote in that GIMP tutorial, but unless you already know what you're doing it will be easier to just use GIMP for your alpha work.