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Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Jun 18, 2009 3:47 pm
by Splat
Yea, I thought it looked a little tiled to, so I made a new version of the same texture at a resoution of 4096x" " so it wount look tiled

Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Jun 18, 2009 5:45 pm
by RogueKnight
Original:
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New:
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Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Jun 18, 2009 7:53 pm
by RepSharpshooter
Looking good coming from a beginner :)

Now to texture it...

Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 6:10 am
by YouJediJunkie
:music:
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Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 8:51 am
by Null_1138
Wow, that skin is great! But that shiny bubble thing looks like it got cut off on the model.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 10:09 am
by woner11
no, its on the side of the model in the middle.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 10:47 am
by Frisbeetarian
Null_1138 wrote:Wow, that skin is great! But that shiny bubble thing looks like it got cut off on the model.
What you're seeing is because of the curvature of the model and the fact that that part of the model is sunk in from the rest of the tube.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 11:22 am
by Null_1138
Oh, I see it now.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 12:20 pm
by RED51
For one of my classes, for my final project, I choose to make sketchup models of my Prime Front maps. I wanted to see how I could change them for the next version, and also create early concepts of unmade maps. I made ten of them. Now, I'm going to try to recreate them in the Zero editer...which will be hard as (cokezero)...
Anyway, here they are:
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What do you guys think of them?
Oh, there names from top to bottom:
Chozo Ruins: Ruined Valley
Brryo: Cliff Side Temple
Vespen Defense OutPost
Helios Prime: Federation Base
Magmoor Caverns: Ore Processer
Malakaar IX: Naval Base
Norion: Defense Base
Phendrana Drifts: Ice Valley
Phazon Mines: Mining Station
Elysia: Sky Town

Edit:
whoops, forgot the frames:
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Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 4:05 pm
by destructo_bot
:eek: b-e-a-utifull. That is all. :wink:

Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 5:03 pm
by YouJediJunkie
Hey, RED51, really liking that. Sorta reminds me of Team Fortress 2.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Fri Jun 19, 2009 5:14 pm
by obiboba3po
YouJediJunkie wrote:Hey, RED51, really liking that. Sorta reminds me of Team Fortress 2.
haha yea they do
edit schools out, and i spent a few hours today making this building, its a bar place that will be in the "lower city" of this industrial town that is in the making, hence the somewhat run-down appearance.
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the ground level entrance with a bar place
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the underground portion, will have narrow passages leading to other underground buildings
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(sry for bad angle, those are overturned tables/chairs and a ramp leading to the surface level)
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most of the textures are 100% gimp made, with the exception of 1 photosource.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Jun 20, 2009 7:43 am
by Super_Clone
obiboba3po wrote:
YouJediJunkie wrote:Hey, RED51, really liking that. Sorta reminds me of Team Fortress 2.
haha yea they do
edit schools out, and i spent a few hours today making this building, its a bar place that will be in the "lower city" of this industrial town that is in the making, hence the somewhat run-down appearance.
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the ground level entrance with a bar place
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the underground portion, will have narrow passages leading to other underground buildings
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(sry for bad angle, those are overturned tables/chairs and a ramp leading to the surface level)
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most of the textures are 100% gimp made, with the exception of 1 photosource.
Ohhhhhh... That's good.... :thumbs:

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Jun 20, 2009 11:47 am
by Eggman
Not a showcase of incredible talent, but I recently started modeling and this is my first decent piece of work. Just a small barrier made out of dirt and stones:
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The texture is cropped out of a shipped Yavin texture ("yav_bldg_rubble", I think). It could use some more work to make the seams less noticeable, but as a whole I'm pretty happy with how it turned out.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Jun 20, 2009 8:30 pm
by obiboba3po
eggman, simple but its a nice start :)
YJJ's model and my industrial theme made me realize one of these necessary
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Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Jun 21, 2009 4:24 am
by Delta-1035
@Eggman and Obi: nice models.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Jun 21, 2009 9:33 am
by Fluffy_the_ic
Now I'm feeling like I need to get back into modeling myself after looking at these! Nice models, guys!

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Jun 21, 2009 11:00 am
by mswf
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and
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I already posted these in the sketchup thread, but I'm posting it here because I can't convert them myself, though there were some people who'd like to use these.
I just wanted to see if there was any animo to convert these models to a bfII usable format. (I have already converted them to .obj with textures)

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Jun 21, 2009 12:23 pm
by RepSharpshooter
Those look really nice.
mswf wrote:(I have already converted them to .obj with textures)
Import into XSI modtools, export to crosswalk .xsi, use mshex.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Jun 21, 2009 2:53 pm
by mswf
RepSharpshooter wrote:Those look really nice.
mswf wrote:(I have already converted them to .obj with textures)
Import into XSI modtools, export to crosswalk .xsi, use mshex.
Okay, I now have .msh file that is 3kb big, what do I do with that since nothing is showing up in SWBFVIEWER, and I've got no other means to check it (zeroeditor doesn't work on my Vista, so I can't put it ingame)