I did try adding a SoldierHealth line into the weapon's ord (and weapon and exp, just for good measure,PvtParts wrote:Well, in my games, I redid the shockfield weapon. Now, its meant to be a self destruct weapon. I used the ApplyOnOwnerIfOnOthers command to simulate a self destruct sort weapon. Basically, if there is no-one in the immediate area when you fire it you do not die, but when others are affected, it kills you as well.
Have you considered using the SoldierHealth command, and setting it to a negative number, such as -500
An idea I came up with, and am still tooling around with, is that of creating a health recharge station dispenser, giving the dispensed item a high gravity or large radius (probably the former), and setting its SoldierHealth line to a negative number - since the SoldierHealth should work with it. What it would ideally do is act as an invisible health de-recharge station, and in one pulse deal out about 2000 damage to a surrounding radius (or whatever I deem necessary when health values are established). That way, I could potentially have a bomb that ignores any sort of team attack restrictions and kills you automatically.
Sounds good, but I've tried it once, and with no success. I basically had a floating health station (I didn't give it a small/invisible mesh yet) that took damage like a mine. I'm going to keep working with this, as so far it seems like the most viable option, but any specifics on making this work (and thus saving me work



