Re: Update to SWBF MSH Viewer
Posted: Sun May 03, 2015 3:11 pm
by AceMastermind
Here is an updated SWBF_BF2List file which adds:
1. the missing msh files from all of the world PC folders
2. the Space assets (new category at the bottom)
http://www.mediafire.com/download/qzdl6 ... F2List.zip
OR
This updated list adds all of the above plus SWTCW (2002) assets (new category at the bottom):
http://www.mediafire.com/download/ajvqk ... +added.zip
SWTCW assets must be located here for this to work:
C:\StarWars_TheCloneWars
Alphabetized list of the above:
http://www.mediafire.com/download/ih3cb ... etized.zip
To Install:
Backup or rename the original SWBF_BF2List file and replace it with the updated one.
To Uninstall:
Delete the updated SWBF_BF2List file and restore the original.
----------------------------------------------------------------------------
Any msh file with at least one material calling for noicon.pic will crash SWBFViewer when converting to wrl (File>Export).
This is a list of all *.msh files in the BF2_ModTools with at least one material including "noicon.pic":
The solution:
Hex edit the msh file and change noicon.pic to noicon.tga
Copy any *.tga texture and rename it noicon.tga
Drop it in the same location where the msh is
1. the missing msh files from all of the world PC folders
2. the Space assets (new category at the bottom)
http://www.mediafire.com/download/qzdl6 ... F2List.zip
OR
This updated list adds all of the above plus SWTCW (2002) assets (new category at the bottom):
http://www.mediafire.com/download/ajvqk ... +added.zip
SWTCW assets must be located here for this to work:
C:\StarWars_TheCloneWars
Alphabetized list of the above:
http://www.mediafire.com/download/ih3cb ... etized.zip
To Install:
Backup or rename the original SWBF_BF2List file and replace it with the updated one.
To Uninstall:
Delete the updated SWBF_BF2List file and restore the original.
----------------------------------------------------------------------------
Any msh file with at least one material calling for noicon.pic will crash SWBFViewer when converting to wrl (File>Export).
This is a list of all *.msh files in the BF2_ModTools with at least one material including "noicon.pic":
Hidden/Spoiler:
BF2_ModTools\assets\sides\all\msh\all_1st_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\all\msh\all_fly_snowspeeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_fly_snowspeeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk4.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk4.msh
BF2_ModTools\assets\sides\all\msh\all_inf_engineer.msh
BF2_ModTools\assets\sides\all\msh\all_inf_tatooinelukeskywalker.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_launcher.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_pistol.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_seeker.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\all\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\PC\all_1st_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_countdooku.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_countdooku_low1.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_jangofett.msh
BF2_ModTools\assets\sides\cis\msh\cis_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\cis_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\cis\msh\hailfire_chunk1.msh
BF2_ModTools\assets\sides\cis\msh\hailfire_chunk2.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_1st_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_1st_weap_inf_rifle.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_tread_hailfire.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_walk_spider.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_weap_inf_rifle.msh
BF2_ModTools\assets\sides\Common\msh\com_weap_inf_landmine.msh
BF2_ModTools\assets\sides\des\msh\tat_weap_tuskrifle.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_rock.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_spear.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_spear_hold.msh
BF2_ModTools\assets\sides\GAM\MSH\gam_inf_gamorreanguard.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk1.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk2.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk3.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk4.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\gar\msh\gar_weap_inf_pistol.msh
BF2_ModTools\assets\sides\gar\msh\gar_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank_chunk1.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank_chunk3.msh
BF2_ModTools\assets\sides\imp\msh\imp_inf_darthvader_low1.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk1.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk2.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk3.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk4.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk5.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_rifle.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\imp\msh\PC\imp_1st_weap_inf_rifle.msh
BF2_ModTools\assets\sides\imp\msh\PC\imp_1st_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\rep\msh\rep_1st_weap_inf_landmine.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank_chunk1.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank_chunk3.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3anakin_low1.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3armoredpilot.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3heavytrooper.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3obiwan_low1.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3spacepilot.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_macewindu_low1.msh
BF2_ModTools\assets\sides\rep\msh\PC\rep_1st_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\tur\msh\geo_bldg_geoturret.msh
BF2_ModTools\assets\sides\tur\msh\geo_bldg_geoturret_dest.msh
BF2_ModTools\assets\sides\tur\msh\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\sides\tur\msh\yav_bldg_watchtower.msh
BF2_ModTools\assets\sides\tur\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\assets\sides\tur\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_pistol.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\worlds\COR\MSH\Cor1_bldg_walk_statues.msh
BF2_ModTools\assets\worlds\COR\MSH\Cor1_bldg_War_Room.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_grandtree.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_hellbush.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_hellbush_2.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_rockgroup_1.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_rockgroup_3.msh
BF2_ModTools\assets\worlds\END\msh\end_bldg_bunker_controlpanel.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_shrub2.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree02.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree03.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree04.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_treeclump01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_trunk01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_trunk_turret.msh
BF2_ModTools\assets\worlds\END\msh\speaker.msh
BF2_ModTools\assets\worlds\END\msh\PC\end_prop_boulder.msh
BF2_ModTools\assets\worlds\FEL\msh\editor_grasspatch.msh
BF2_ModTools\assets\worlds\FEL\msh\editor_prop_bush.msh
BF2_ModTools\assets\worlds\FEL\msh\fel1_prop_hellbush.msh
BF2_ModTools\assets\worlds\GEO\msh\geo_bldg_hangar.msh
BF2_ModTools\assets\worlds\GEO\msh\geo_bldg_hangar_outside.msh
BF2_ModTools\assets\worlds\GEO\msh\speaker.msh
BF2_ModTools\assets\worlds\GEO\msh\PC\geo_bldg_geoturret.msh
BF2_ModTools\assets\worlds\GEO\msh\PC\geo_bldg_geoturret_dest.msh
BF2_ModTools\assets\worlds\GEO\world1\geo_sky_explosions.msh
BF2_ModTools\assets\worlds\HOT\msh\hoth_bldg_shieldgenerator_dst.msh
BF2_ModTools\assets\worlds\HOT\msh\speaker.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_large_hangars.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_large_hangars.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_mist.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_sea_wall.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_sea_wall2.msh
BF2_ModTools\assets\worlds\MUS\msh\editor_grasspatch.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control02.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control_middle.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_prop_beam.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_balcony.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_i_20.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_special01.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_special03.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_door.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_i_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_l_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_tall_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_vine_01.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_vine_02.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk1.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk2.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk3.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk4.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gian_speeder.msh
BF2_ModTools\assets\worlds\NAB\msh\speaker.msh
BF2_ModTools\assets\worlds\POL\msh\Pol1_bldg_radar_bridge.msh
BF2_ModTools\assets\worlds\POL\msh\Pol1_bldg_radar_main.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_commscreen.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_commscreen_dest.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_control_console.msh
BF2_ModTools\assets\worlds\POL\msh\Pol_bldg_radar.msh
BF2_ModTools\assets\worlds\POL\msh\Pol_bldg_radar_hallway.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_cell_corridor.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_jabba.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_rancor.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_building02.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_building02_pillar_L.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_hanger_light.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_hanger_light_small.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_highway_exit.msh
BF2_ModTools\assets\worlds\YAV\msh\speaker.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_Arch_stairs.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_arena_straight_2.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_arena_tunnel.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_wall.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_bldg_watchtower.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_prop_shrub2.msh
BF2_ModTools\assets\worlds\YAV\msh\PC\yav_bldg_stairway.msh
BF2_ModTools\data\Common\mshs\com_1st_weap_inf_landmine.msh
BF2_ModTools\data\Common\mshs\com_prop_holocron.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_grenadethermal.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_landmine.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_repairkit.msh
BF2_ModTools\data\Common\mshs\com_weap_probedroid.msh
BF2_ModTools\data\Common\mshs\cor1_prop_holocron.msh
BF2_ModTools\data\Sides\tur\msh\geo_bldg_geoturret.msh
BF2_ModTools\data\Sides\tur\msh\geo_bldg_geoturret_dest.msh
BF2_ModTools\data\Sides\tur\msh\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\data\Sides\tur\msh\yav_bldg_watchtower.msh
BF2_ModTools\data\Sides\tur\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\data\Sides\tur\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_engine.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_SG.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_SG.msh
BF2_ModTools\space_template\Worlds\@#$\msh\cis_cap_fedcoreship.msh
BF2_ModTools\space_template\Worlds\@#$\msh\cis_fedcruiser_commandroom_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\imp_cap_stardestroyer_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_SG1.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_SG1.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_destruct_lifesupport_dam.msh
BF2_ModTools\space_template\Worlds\@#$\msh\spa1_prop_imp_controlunit.msh
BF2_ModTools\assets\sides\all\msh\all_fly_snowspeeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_fly_snowspeeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk4.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk4.msh
BF2_ModTools\assets\sides\all\msh\all_inf_engineer.msh
BF2_ModTools\assets\sides\all\msh\all_inf_tatooinelukeskywalker.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_launcher.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_pistol.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_seeker.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\all\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\PC\all_1st_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_countdooku.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_countdooku_low1.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_jangofett.msh
BF2_ModTools\assets\sides\cis\msh\cis_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\cis_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\cis\msh\hailfire_chunk1.msh
BF2_ModTools\assets\sides\cis\msh\hailfire_chunk2.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_1st_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_1st_weap_inf_rifle.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_tread_hailfire.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_walk_spider.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_weap_inf_rifle.msh
BF2_ModTools\assets\sides\Common\msh\com_weap_inf_landmine.msh
BF2_ModTools\assets\sides\des\msh\tat_weap_tuskrifle.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_rock.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_spear.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_spear_hold.msh
BF2_ModTools\assets\sides\GAM\MSH\gam_inf_gamorreanguard.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk1.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk2.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk3.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk4.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\gar\msh\gar_weap_inf_pistol.msh
BF2_ModTools\assets\sides\gar\msh\gar_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank_chunk1.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank_chunk3.msh
BF2_ModTools\assets\sides\imp\msh\imp_inf_darthvader_low1.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk1.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk2.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk3.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk4.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk5.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_rifle.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\imp\msh\PC\imp_1st_weap_inf_rifle.msh
BF2_ModTools\assets\sides\imp\msh\PC\imp_1st_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\rep\msh\rep_1st_weap_inf_landmine.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank_chunk1.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank_chunk3.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3anakin_low1.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3armoredpilot.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3heavytrooper.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3obiwan_low1.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3spacepilot.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_macewindu_low1.msh
BF2_ModTools\assets\sides\rep\msh\PC\rep_1st_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\tur\msh\geo_bldg_geoturret.msh
BF2_ModTools\assets\sides\tur\msh\geo_bldg_geoturret_dest.msh
BF2_ModTools\assets\sides\tur\msh\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\sides\tur\msh\yav_bldg_watchtower.msh
BF2_ModTools\assets\sides\tur\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\assets\sides\tur\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_pistol.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\worlds\COR\MSH\Cor1_bldg_walk_statues.msh
BF2_ModTools\assets\worlds\COR\MSH\Cor1_bldg_War_Room.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_grandtree.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_hellbush.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_hellbush_2.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_rockgroup_1.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_rockgroup_3.msh
BF2_ModTools\assets\worlds\END\msh\end_bldg_bunker_controlpanel.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_shrub2.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree02.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree03.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree04.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_treeclump01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_trunk01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_trunk_turret.msh
BF2_ModTools\assets\worlds\END\msh\speaker.msh
BF2_ModTools\assets\worlds\END\msh\PC\end_prop_boulder.msh
BF2_ModTools\assets\worlds\FEL\msh\editor_grasspatch.msh
BF2_ModTools\assets\worlds\FEL\msh\editor_prop_bush.msh
BF2_ModTools\assets\worlds\FEL\msh\fel1_prop_hellbush.msh
BF2_ModTools\assets\worlds\GEO\msh\geo_bldg_hangar.msh
BF2_ModTools\assets\worlds\GEO\msh\geo_bldg_hangar_outside.msh
BF2_ModTools\assets\worlds\GEO\msh\speaker.msh
BF2_ModTools\assets\worlds\GEO\msh\PC\geo_bldg_geoturret.msh
BF2_ModTools\assets\worlds\GEO\msh\PC\geo_bldg_geoturret_dest.msh
BF2_ModTools\assets\worlds\GEO\world1\geo_sky_explosions.msh
BF2_ModTools\assets\worlds\HOT\msh\hoth_bldg_shieldgenerator_dst.msh
BF2_ModTools\assets\worlds\HOT\msh\speaker.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_large_hangars.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_large_hangars.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_mist.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_sea_wall.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_sea_wall2.msh
BF2_ModTools\assets\worlds\MUS\msh\editor_grasspatch.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control02.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control_middle.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_prop_beam.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_balcony.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_i_20.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_special01.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_special03.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_door.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_i_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_l_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_tall_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_vine_01.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_vine_02.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk1.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk2.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk3.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk4.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gian_speeder.msh
BF2_ModTools\assets\worlds\NAB\msh\speaker.msh
BF2_ModTools\assets\worlds\POL\msh\Pol1_bldg_radar_bridge.msh
BF2_ModTools\assets\worlds\POL\msh\Pol1_bldg_radar_main.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_commscreen.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_commscreen_dest.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_control_console.msh
BF2_ModTools\assets\worlds\POL\msh\Pol_bldg_radar.msh
BF2_ModTools\assets\worlds\POL\msh\Pol_bldg_radar_hallway.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_cell_corridor.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_jabba.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_rancor.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_building02.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_building02_pillar_L.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_hanger_light.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_hanger_light_small.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_highway_exit.msh
BF2_ModTools\assets\worlds\YAV\msh\speaker.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_Arch_stairs.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_arena_straight_2.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_arena_tunnel.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_wall.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_bldg_watchtower.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_prop_shrub2.msh
BF2_ModTools\assets\worlds\YAV\msh\PC\yav_bldg_stairway.msh
BF2_ModTools\data\Common\mshs\com_1st_weap_inf_landmine.msh
BF2_ModTools\data\Common\mshs\com_prop_holocron.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_grenadethermal.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_landmine.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_repairkit.msh
BF2_ModTools\data\Common\mshs\com_weap_probedroid.msh
BF2_ModTools\data\Common\mshs\cor1_prop_holocron.msh
BF2_ModTools\data\Sides\tur\msh\geo_bldg_geoturret.msh
BF2_ModTools\data\Sides\tur\msh\geo_bldg_geoturret_dest.msh
BF2_ModTools\data\Sides\tur\msh\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\data\Sides\tur\msh\yav_bldg_watchtower.msh
BF2_ModTools\data\Sides\tur\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\data\Sides\tur\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_engine.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_SG.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_SG.msh
BF2_ModTools\space_template\Worlds\@#$\msh\cis_cap_fedcoreship.msh
BF2_ModTools\space_template\Worlds\@#$\msh\cis_fedcruiser_commandroom_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\imp_cap_stardestroyer_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_SG1.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_SG1.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_destruct_lifesupport_dam.msh
BF2_ModTools\space_template\Worlds\@#$\msh\spa1_prop_imp_controlunit.msh
Hex edit the msh file and change noicon.pic to noicon.tga
Copy any *.tga texture and rename it noicon.tga
Drop it in the same location where the msh is