Also, the AI is to stupid to actually know how to land a Laat/i, much less fly it right. If you had played Republic Gunship Down (Blackhawk Down copy????) or Capital Strike then you would see that AI can't use ships right. While the concept would work in MP, the concept would be defeated because of those kriffing mines. Anyway, nice idea though.timusafa wrote:Hey Rends, the concept looks amazing and if it is anything like your other maps then it will be jaw-dropping.Rends wrote:While i´m still modelling the port area i´m open for ideas.
Feel free to post your suggestions!
I know you have most likely gotten the general layout of your map done, but I just had one suggestion/idea. What if you made two docking platforms (1 for each faction) and you had to use airspeeders/transports to get to the enemy's platform? Kind of like a space map I guess... I just imagine that is what an attacking team would have to go through in the heights of Coruscant. Your enemy is on the landing platform across from you, so you call in an LAAT to transport you over there. Once you secure a CP on the outside then you can assault into the complex.
Coruscant: Freighterport
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- RC-1207
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Re: Coruscant: Freighterport
- Rends
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Re: Coruscant: Freighterport
Got a cold so i couldn´t do what i wanted last weekend. Anyway here are the first ingame images of the buildings from my testmap. Some stuff isn´t uvmapped yet so it appears black in game.
The center building with one of the cranes:

The location Padme and anakin landed with the airbus:

From different directions:


2 open entries at the edge of the map:

Indoor behind the garages:

Hope you get an imagination how the map will look like. Hope to finish uvmap next weekend.
Once done i will go one texturing and place them in it´s own map.
Will reply to some of your (nice) ideas later.
The center building with one of the cranes:
The location Padme and anakin landed with the airbus:
From different directions:
2 open entries at the edge of the map:
Indoor behind the garages:
Hope you get an imagination how the map will look like. Hope to finish uvmap next weekend.
Once done i will go one texturing and place them in it´s own map.
Will reply to some of your (nice) ideas later.
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fiddler_on_the_roof
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Re: Coruscant: Freighterport
wow!
looks really good! can't wait to see more
(yay, another great Rends map
)
(yay, another great Rends map
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501st_commander
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Re: Coruscant: Freighterport
QFTfiddler_on_the_roof wrote:wow!looks really good! can't wait to see more
(yay, another great Rends map)
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biohazard
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Re: Coruscant: Freighterport
Absolutely cannot wait to play!
- The Nasal Abyss
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Re: Coruscant: Freighterport
So this is in all one piece? as in, all one uv map? Dang man.
But the map looks great, and I can't wait to see it finished.
PS: By the way, when you go through the texturing process, do you just take cuts from stock textures, find them online, or draw them yourself?
But the map looks great, and I can't wait to see it finished.
PS: By the way, when you go through the texturing process, do you just take cuts from stock textures, find them online, or draw them yourself?
- Rends
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Re: Coruscant: Freighterport
No it´s not one piece. For the testmap i merged it into one big object but in XSI there are several objects (50 right now).The Nasal Abyss wrote:So this is in all one piece? as in, all one uv map? Dang man.
But the map looks great, and I can't wait to see it finished.
PS: By the way, when you go through the texturing process, do you just take cuts from stock textures, find them online, or draw them yourself?
Some of them will be merged into bigger objects at the end.
Plan is to do most of the textures myself and few from the assets if needed.
If i need a wall texture for example i´m searching my concrete and metall texture folders. Once i found something i could need as base i tweak the colors. Next i´m looking for different structures, dirty parts rust an so on. PSP can clone and overlay them to the final texture from different images very easely. Once i´m happy with the final texture i go on and create imprints edges ect... well the stuff i think would fit on the texture. I for mysef find texturing very time consuming. Example:If i need 1 hour to create an object (3Dmodel, collisionmodel, shadowvolume and lowrez version) i need 20mins for uvmapping but 3-5 hours for the final textures.
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FragMe!
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Re: Coruscant: Freighterport
Looking excellent Rends, and I agree with your method it is much easier to basically build the whole map in XSI the break it down to nice bits that you know will fit together better once you get it into ZE. Also given what you say about how long each part takes, definately while shape contibutes it is the texturing that can make or break a models appearance.
Keep up the good work!
Keep up the good work!
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Re: Coruscant: Freighterport
Wow... make a Coruscant environment, some crates and barrels and locals and you got a great map
AWSOME!!!
AWSOME!!!
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Lord Bardar
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Re: Coruscant: Freighterport
so will you have ships flying in and out of the station?
- Rends
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Re: Coruscant: Freighterport
As animated props? Possible. Flyable ? No.Lord Bardar wrote:so will you have ships flying in and out of the station?
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Lord Bardar
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Re: Coruscant: Freighterport
yes i meant as in animated background prop stuff, to fit in with the coruscant skyline traffic thing. will you also do what you did with mos eisley and have local citizens walking around?
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Re: Coruscant: Freighterport
If you do have civilians, could they be enemies to at least one team? It was frustrating on Mos Eisley because I was torn between getting points and pointlessly killing civilians.
- Rends
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Re: Coruscant: Freighterport
Well i havn´t thought about adding civillians yet and i guess that there won´t be any except few droids (maybe).
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Lephenix
Re: Coruscant: Freighterport
I have an idea, you can make dexter for your map with his restaurant, that would be brilliant
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Re: Coruscant: Freighterport
Except his restaurant is not in the Freighterport, it's somewhere in the lower levels.Lephenix_dor wrote:I have an idea, you can make dexter for your map with his restaurant, that would be brilliant
EDIT: ok, Wookiepedia says that Dexter's Diner is somewhere in the upper levels, in a place called CoCo town; still, these locations aren't related.
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Lord Bardar
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Re: Coruscant: Freighterport
that's crazy, it's coruscant. always full of people, like NYC.Rends wrote:Well i havn´t thought about adding civillians yet and i guess that there won´t be any except few droids (maybe).
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Darth_Spiderpig
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Re: Coruscant: Freighterport
Yes, but with a few more people, so like 6 billions
@Rends: the texture you have done yet looks good, the rest is just lol ( like Decke, Pfeiler Seite,..
) 
@Rends: the texture you have done yet looks good, the rest is just lol ( like Decke, Pfeiler Seite,..
- DarthD.U.C.K.
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Re: Coruscant: Freighterport
do you want to fight in a freighterport thats crowded like a center of a big city?
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Re: Coruscant: Freighterport
You are right as always, Darth D.U.C.K
