Coruscant: Freighterport

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
RC-1207
Private Second Class
Posts: 63
Joined: Thu Mar 26, 2009 11:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: BFII: [merc]_RC-1207[sniper]

Re: Coruscant: Freighterport

Post by RC-1207 »

timusafa wrote:
Rends wrote:While i´m still modelling the port area i´m open for ideas.
Feel free to post your suggestions!
Hey Rends, the concept looks amazing and if it is anything like your other maps then it will be jaw-dropping.

I know you have most likely gotten the general layout of your map done, but I just had one suggestion/idea. What if you made two docking platforms (1 for each faction) and you had to use airspeeders/transports to get to the enemy's platform? Kind of like a space map I guess... I just imagine that is what an attacking team would have to go through in the heights of Coruscant. Your enemy is on the landing platform across from you, so you call in an LAAT to transport you over there. Once you secure a CP on the outside then you can assault into the complex.
Also, the AI is to stupid to actually know how to land a Laat/i, much less fly it right. If you had played Republic Gunship Down (Blackhawk Down copy????) or Capital Strike then you would see that AI can't use ships right. While the concept would work in MP, the concept would be defeated because of those kriffing mines. Anyway, nice idea though.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Coruscant: Freighterport

Post by Rends »

Got a cold so i couldn´t do what i wanted last weekend. Anyway here are the first ingame images of the buildings from my testmap. Some stuff isn´t uvmapped yet so it appears black in game.
The center building with one of the cranes:
Image

The location Padme and anakin landed with the airbus:
Image

From different directions:
Image

Image

2 open entries at the edge of the map:
Image

Indoor behind the garages:
Image


Hope you get an imagination how the map will look like. Hope to finish uvmap next weekend.
Once done i will go one texturing and place them in it´s own map.

Will reply to some of your (nice) ideas later.
fiddler_on_the_roof
1st Lieutenant
1st Lieutenant
Posts: 460
Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Coruscant: Freighterport

Post by fiddler_on_the_roof »

wow! :eek: looks really good! can't wait to see more

(yay, another great Rends map :D )
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: Coruscant: Freighterport

Post by 501st_commander »

:shock:
fiddler_on_the_roof wrote:wow! :eek: looks really good! can't wait to see more

(yay, another great Rends map :D )
QFT
biohazard
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Sun Oct 18, 2009 8:20 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: http://www.youtube.com/watch?v=jWFk0XasQmE
Contact:

Re: Coruscant: Freighterport

Post by biohazard »

Absolutely cannot wait to play!
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Coruscant: Freighterport

Post by The Nasal Abyss »

So this is in all one piece? as in, all one uv map? Dang man.

But the map looks great, and I can't wait to see it finished.

PS: By the way, when you go through the texturing process, do you just take cuts from stock textures, find them online, or draw them yourself?
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Coruscant: Freighterport

Post by Rends »

The Nasal Abyss wrote:So this is in all one piece? as in, all one uv map? Dang man.

But the map looks great, and I can't wait to see it finished.

PS: By the way, when you go through the texturing process, do you just take cuts from stock textures, find them online, or draw them yourself?
No it´s not one piece. For the testmap i merged it into one big object but in XSI there are several objects (50 right now).
Some of them will be merged into bigger objects at the end.
Plan is to do most of the textures myself and few from the assets if needed.
If i need a wall texture for example i´m searching my concrete and metall texture folders. Once i found something i could need as base i tweak the colors. Next i´m looking for different structures, dirty parts rust an so on. PSP can clone and overlay them to the final texture from different images very easely. Once i´m happy with the final texture i go on and create imprints edges ect... well the stuff i think would fit on the texture. I for mysef find texturing very time consuming. Example:If i need 1 hour to create an object (3Dmodel, collisionmodel, shadowvolume and lowrez version) i need 20mins for uvmapping but 3-5 hours for the final textures.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Coruscant: Freighterport

Post by FragMe! »

Looking excellent Rends, and I agree with your method it is much easier to basically build the whole map in XSI the break it down to nice bits that you know will fit together better once you get it into ZE. Also given what you say about how long each part takes, definately while shape contibutes it is the texturing that can make or break a models appearance.

Keep up the good work!
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: Coruscant: Freighterport

Post by [Skirata]Darman[M] »

Wow... make a Coruscant environment, some crates and barrels and locals and you got a great map
AWSOME!!! :bowdown:
Lord Bardar
Under watchful eyes.
Posts: 566
Joined: Sat Dec 08, 2007 2:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Zoo York

Re: Coruscant: Freighterport

Post by Lord Bardar »

so will you have ships flying in and out of the station?
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Coruscant: Freighterport

Post by Rends »

Lord Bardar wrote:so will you have ships flying in and out of the station?
As animated props? Possible. Flyable ? No.
Lord Bardar
Under watchful eyes.
Posts: 566
Joined: Sat Dec 08, 2007 2:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Zoo York

Re: Coruscant: Freighterport

Post by Lord Bardar »

yes i meant as in animated background prop stuff, to fit in with the coruscant skyline traffic thing. will you also do what you did with mos eisley and have local citizens walking around?
User avatar
Faceman2000
Master Sergeant
Master Sergeant
Posts: 173
Joined: Tue Mar 03, 2009 7:55 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: If the words above my head says, "offline", than I'm not here.

Re: Coruscant: Freighterport

Post by Faceman2000 »

If you do have civilians, could they be enemies to at least one team? It was frustrating on Mos Eisley because I was torn between getting points and pointlessly killing civilians.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Coruscant: Freighterport

Post by Rends »

Well i havn´t thought about adding civillians yet and i guess that there won´t be any except few droids (maybe).
Lephenix

Re: Coruscant: Freighterport

Post by Lephenix »

I have an idea, you can make dexter for your map with his restaurant, that would be brilliant
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Coruscant: Freighterport

Post by Nihillo »

Lephenix_dor wrote:I have an idea, you can make dexter for your map with his restaurant, that would be brilliant
Except his restaurant is not in the Freighterport, it's somewhere in the lower levels.

EDIT: ok, Wookiepedia says that Dexter's Diner is somewhere in the upper levels, in a place called CoCo town; still, these locations aren't related.
Lord Bardar
Under watchful eyes.
Posts: 566
Joined: Sat Dec 08, 2007 2:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Zoo York

Re: Coruscant: Freighterport

Post by Lord Bardar »

Rends wrote:Well i havn´t thought about adding civillians yet and i guess that there won´t be any except few droids (maybe).
that's crazy, it's coruscant. always full of people, like NYC.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Coruscant: Freighterport

Post by Darth_Spiderpig »

Yes, but with a few more people, so like 6 billions :lol:


@Rends: the texture you have done yet looks good, the rest is just lol ( like Decke, Pfeiler Seite,.. :lol: ) :thumbs:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Coruscant: Freighterport

Post by DarthD.U.C.K. »

do you want to fight in a freighterport thats crowded like a center of a big city?
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Coruscant: Freighterport

Post by Darth_Spiderpig »

:? Nope, not really. :lol:

You are right as always, Darth D.U.C.K
Post Reply