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Veriss: Mining Colony *Teaser Trailer Inside*
Posted: Sat Sep 02, 2006 3:04 pm
by EraOfDesann
For anyone who was wondering what happened to this it's been off and on for a while now but I've finally decided to finish it. Majin got through fixing some things with it a while ago and now it's back in my hands. Here's a list of things that I plan on doing to wrap of the project:
-New units.
-Possibly sound regions.
-Perhaps some floating cargo platforms, should any modeler volunteer to create one.
-Some of Teancum's new modes, such as Order 66.
-Fixing any bugs.
Beta Testers:
If you've tested this map please post here so that I can keep track of who to credit for beta testing. Thanks!
Death Regions:
If anyone knows how to add death regions please post a quick tutorial here. It'll really help me out. Thank you!
*No release date has been set.
PS: Don't forget to vote!
http://img.photobucket.com/albums/v631/cj420/WIP2.jpg
http://img.photobucket.com/albums/v631/cj420/WIP10.jpg
http://img.photobucket.com/albums/v631/cj420/WIP9.jpg
http://img.photobucket.com/albums/v631/cj420/WIP8.jpg
http://img.photobucket.com/albums/v631/cj420/WIP6.jpg
http://img.photobucket.com/albums/v631/cj420/WIP7.jpg
http://img.photobucket.com/albums/v631/cj420/WIP4.jpg
http://img.photobucket.com/albums/v631/cj420/WIP5.jpg
http://img.photobucket.com/albums/v631/cj420/WIP11.jpg
http://img.photobucket.com/albums/v631/cj420/WIP3.jpg
Here's the teaser trailer by
commander fusion!
http://www.youtube.com/watch?v=W0Z_5wmbScI
Please note that the sky is different than normal in the video.
RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 3:37 pm
by Zaborack
wow, just... WOW! this looks awsome

EraOfDesann (gives 2 thumbs up) , the screenshots have been well taken too(battle action), can't wait for this, but i have to, and thats fine
keep up god work(hmm, i have started saying that much

)
RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 3:49 pm
by sawyerdk9
Era, for your lava you could use the myg1_sky_mist files. You'd need to retexture them of course, but they could look pretty good since they are animated and all. The only problem I could think of with that is possibly moving too fast. Also, it is better to use Damage Regions instead of death regions becuase they seem to work much better for some reason. Do some searches, because that is how I figured out how to add them to my last map. It isn't hard at all really.
RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 3:55 pm
by Blackdutchie
u mite not know that lava can flow incredibly fast, i think it can eve ngo as fast as a car, so speed wont be problem
RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 3:58 pm
by sawyerdk9
Here is a separate tutorial for Damage Regions.
1. Create a region (I think it needs to be a cube?)
2. Change type to Damage Region
3. Put in the Base Damage Rate (If you want it to be a death then obviously put in some big num.)
4. Then for the scales I'd just put in the same number and the base. Here you can choose if you want only people to die, vehicles, animals, or droid (This is how it is done on Polis Massa, with droids being able to breath outside)
5. You don't have to add anything to the lua or soch
6. Munge your map
7. Do a quick search to check what I said over.
8. PEACE!
RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 4:05 pm
by [SBF]ATATFIGHTR
Fanastic looking map, I say the hero should me Chewy he doesn't get to be in alot of maps. :chew:
RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 4:09 pm
by YT-1300
i love the way this map looks, just awesome, the ground and the sky go together really well. good work
i almost feel that lava would feel out of place on this map. idk. maybe. but really cool map, ill be looking forward to its release!
Posted: Sat Sep 02, 2006 4:12 pm
by EraOfDesann
Thanks for the info sawyerdk9! I'll try those out right now.
RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 4:12 pm
by [SBF]ATATFIGHTR
if I put in lava I would't put in alot. I like the way it looks anyway
Posted: Sat Sep 02, 2006 4:13 pm
by EraOfDesann
Well right now the canyons are filled with cyan water which really doesn't fit at all. The lava should make it looks tons better.
Posted: Sat Sep 02, 2006 4:24 pm
by sawyerdk9
[GT]EraOfDesann wrote:Well right now the canyons are filled with cyan water which really doesn't fit at all. The lava should make it looks tons better.
I agree. You should try a get an object with glow, and place it under the lava, and change the glow color. That would look awesome. Also maybe add some smoke and lava bursts from mustafar.
Posted: Sat Sep 02, 2006 4:36 pm
by [SBF]ATATFIGHTR
Good Idea sawyerdk9
Posted: Sat Sep 02, 2006 5:04 pm
by EraOfDesann
Well I tried saving over the mist texture and it didn't work. It's just white now.

Any ideas?
Here's the odf if that's of any help.
the odf wrote:[GameObjectClass]
ClassLabel = "prop"
GeometryName = "myg1_sky_mist.msh"
[Properties]
GeometryName = "myg1_sky_mist"
FoleyFXGroup = "metal_foley"
Re: RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 5:26 pm
by Teancum
sawyerdk9 wrote:Here is a separate tutorial for Damage Regions.
1. Create a region (I think it needs to be a cube?)
2. Change type to Damage Region
3. Put in the Base Damage Rate (If you want it to be a death then obviously put in some big num.)
4. Then for the scales I'd just put in the same number and the base. Here you can choose if you want only people to die, vehicles, animals, or droid (This is how it is done on Polis Massa, with droids being able to breath outside)
5. You don't have to add anything to the lua or soch
6. Munge your map
7. Do a quick search to check what I said over.
8. PEACE!
Agreed -- and if you want to make a death region, put the number 1000 in every line and you'll get a death region.
@ Desann -- catch me on XFire -- I've got some models you might be interested in
RE: Re: RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sat Sep 02, 2006 6:07 pm
by eep
*Off topic* Nice dancing Gir 'Dessan (try having them tiled on ur desktop, it's hypnotic lol

)
*On topic* The map looks great! Since I last saw pics of it (back when i was only a browser here) it's come on leaps and bounds. I voted for Chewie, because he isn't in many maps (hero assault not included), and because I don't really see Han in here.
Anyway, that's my opinion

RE: Re: RE: Veriss: Mining Colony (1 Simple Model Needed!)
Posted: Sun Sep 03, 2006 10:24 am
by sawyerdk9
Era by any chance you don't get an error in the mungelog of something like "Targa Type: 10 not supported?" Or using gimp and forgot to uncheck RLE compression? It may have to do with the object being animated.
Posted: Sun Sep 03, 2006 11:28 am
by EraOfDesann
I think I get that message for some of the custom models, but they work fine in-game anyway.
The texture I was going to use for the lava can be found here:
http://local.wasp.uwa.edu.au/~pbourke/t ... etile1.jpg
Majin converted it to .tga for me so I'm not sure if that process had anything to do with it.
Also, if I "enhanced" Chewbacca would that change anyone's votes for the RA hero?
PS: Death regions are now in. Thanks for the help!
Posted: Sun Sep 03, 2006 11:52 am
by Teancum
Don't forget to PM me about some models you'll definitely want, Desann.
Oh, and why not use Mustafar's lava?
Posted: Sun Sep 03, 2006 12:50 pm
by EraOfDesann
Teancum wrote:Don't forget to PM me about some models you'll definitely want, Desann.
Oh, and why not use Mustafar's lava?
You've really caught my interest so I'll PM you right away. As for the lava, the Mustafar lava objects are attatched to buildings unless I just missed one. Are you refering to something else?
Posted: Sun Sep 03, 2006 1:19 pm
by Aksel3
Teancum, would you please share with us, which models you are talking about?
