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Stygiana: Fallen City
Posted: Tue Mar 31, 2009 8:44 am
by Sky_216
Stygiana: Fallen City
Map - (mostly made by Eggman, I just added some visual/gameplay stuff):
Bombed out Seperatist city being invaded by imperial forces approx 1 month after order 66/end of clone wars.
Sides - (not implemented but mostly done)
Imperial Clones vs. Stygianian Defence Force (nemoidians + humans + a few reactivated battledroids).
Campaign - (about half done...doesn't have polish like objective messages)
Hold of imperial forces while SDF evacuate civilian and military survivors from this sector of the city.
Screens:
Connections to former WIP map called Stygiana by me - none at all.
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 8:52 am
by Delta-1035
looks very good, but i cant see the pic 1 and 2 (there's the red X).
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 9:09 am
by B.I.G_Cookie
Delta-1035 wrote:looks very good, but i cant see the pic 1 and 2 (there's the red X).
I can see everything.
looks very nice
btw what's that?
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 9:49 am
by DarthD.U.C.K.
vehiclechunks
looks great
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 11:02 am
by lesovikk1
nice i hope you redo the imperial clone skins to somin else as the 501st skins are a bit plain. maby a different legion. nice very nice indeed
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 11:06 am
by sampip
Looks awesome! This is gonna have a really great battle on it!
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 12:47 pm
by Nova Hawk
Looks nice.
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 1:17 pm
by Ping
Looks nice! I'm going to assume that this will be part of your mappack, by the looks of it. I actually remember playing that map during the Urban Map contest.
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 2:22 pm
by Sky_216
The standing thing is the "Junk Cannon", as D.U.C.K. said made of vehiclechunks. Inspired by the junk things on raxus from tfu. Logic behind it is SDF engineers cobbled it together from deactivated/damaged battledroids. The clones in this map will be plain white phase II clone troopers (mostly).
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 2:29 pm
by YaNkFaN
very nice sky i am currently brainstorming ideas for that map i'm making for you
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 3:16 pm
by Sky_216
@YaNk: thanks for compliment + making (new) map for me. Just one request though....don't set it over water (making my own city map that is).
Small update: Republic/Imperial side working, now need to make SDF (appearance wise):
fallentroops.jpg
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 4:14 pm
by Eggman
Ooh, very nice. A great improvement over the original map.
It looks like I'm not the only one who loves to use vehicle chunks as props.
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 4:22 pm
by Sky_216
Eggman wrote:It looks like I'm not the only one who loves to use vehicle chunks as props.
Yep. Anyway glad you like it. You did a great job legoing all the Rhen Var stuff together BTW.
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 4:35 pm
by Grev
If you want, I can give you my neimodian skin. I used it on the rebel engineer.
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 4:55 pm
by Null_1138
Cool. This reminds me of Aldura: Beachhead, but the lighting is so much darker. Which isn't a bad thing. I like the overall aesthetics and construction of the map. Good work.
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 5:01 pm
by Sky_216
Grev wrote:If you want, I can give you my neimodian skin. I used it on the rebel engineer.
Yes please!
Re: Stygiana: Fallen City
Posted: Tue Mar 31, 2009 6:05 pm
by Eggman
Null_1138 wrote:Cool. This reminds me of Aldura: Beachhead, but the lighting is so much darker. Which isn't a bad thing. I like the overall aesthetics and construction of the map. Good work.
When I first put the original map together for the Filefront contest, I went for the same building style as Beachhead. I used it to sort of experiment with some ideas I had for a similar map in the series that I eventually scrapped.
The atmosphere is all Skyhammer's work though, and I love it.

Re: Stygiana: Fallen City
Posted: Wed Apr 01, 2009 2:24 am
by Sky_216
Eggman wrote:The atmosphere is all Skyhammer's work though, and I love it.
I don't...I have to fix the awful lighting......
Re: Stygiana: Fallen City
Posted: Wed Apr 01, 2009 7:58 pm
by YaNkFaN
grayish light down, darker light up and add like some omnis around the fire
Re: Stygiana: Fallen City
Posted: Wed Apr 01, 2009 9:07 pm
by Nova Hawk
Skyhammer_216 wrote:Small update: Republic/Imperial side working, now need to make SDF (appearance wise):
fallentroops.jpg
Lookin' nice. I remember playing that map during the contest. That map was part of the contest, right?