Page 6 of 7
Posted: Sun Feb 04, 2007 3:56 pm
by Razgriz
cloneknight wrote:
I'm not sure I understand why everybody is so nuts over this map. Sure, the models are nice, and the locals are an interesting twist, but it's just the same as any other urban map.
....Because
Rends is makeing it, he is a modding legend.

Duh! Rends is one of the best mappers in the history of battlefront!
Posted: Sun Feb 04, 2007 4:28 pm
by Ateas
Duh! Rends is one of the best mappers in the history of battlefront!
Amen to that.
All
I'm saying is that just because Rends is making it doesn't make it automaticly better.
Posted: Sun Feb 04, 2007 5:20 pm
by Spacerocker
trainmaster611 wrote:@Hollywood: Its already in there

He means this cantina -
http://starwars.wikia.com/wiki/Image:MS ... matics.jpg
A more movie accurate one.
I'm not sure I understand why everybody is so nuts over this map. Sure, the models are nice, and the locals are an interesting twist, but it's just the same as any other urban map.
If you had seen his map photos compared side by side with screenshots from A New Hope you would understand. They were nearly identical. I wish I could still look at them in the WIP thread but I think they're gone.
Posted: Sun Feb 04, 2007 7:13 pm
by cloneknight
All I'm saying is that just because Rends is making it doesn't make it automaticly better.
...ya it does
Posted: Sun Feb 04, 2007 10:58 pm
by Teancum
The dewback and bantha don't have animations. Even if we could add them nobody knows how to make a brand new walker work in SWBF2. Fred got the AT-XT to work by rigging it to the AT-ST's skeleton, but we can't do anything like that with animals.
Posted: Sun Feb 04, 2007 11:01 pm
by Food_Eater
Wouldn't it make more sense if the Imperials attacked the citizens? I mean, they were desperate to find those 2 driods, and they killed Owen and Beru Lars and a buncha jawas. So why not have them attack the Mos Eisley citizens?
Posted: Sun Feb 04, 2007 11:22 pm
by Ateas
Well, the empire had leads that led them to the jawas and the beru family, so they had a reason to suspect them, and they interrogated them before they killed them. Killing random civilians wouldn't make sense.
Besides, if I were an imperial hunting for fugitives, I'd think that the rebels shooting at me would be more likely to be one of them than a random bystander.
Posted: Tue Feb 06, 2007 4:50 pm
by cloneknight
ya thats true. but there should be a hunt mode where you can be civilians.
Posted: Tue Feb 06, 2007 4:53 pm
by Razgriz
That would be intresting. Maybe you can do a hunt with civilians vs Tuskens.
Posted: Tue Feb 06, 2007 4:55 pm
by EGG_GUTS
EGG_GUTS wrote:I love all the civilians only if there was hunt......
My thoughts exactly on page 5
Posted: Tue Feb 06, 2007 7:59 pm
by DS_jawathehutt
You should def. put in the TEC mod, this map would be utterly amazing with that.
Posted: Thu Feb 08, 2007 9:23 am
by Ateas
Every map would be utterly amazing with that
But I don't know if it's allowed without asking the creator. (of the tec mod.)
Posted: Fri Feb 09, 2007 5:40 pm
by Jawa_Killer
hey rends.......did you think about this before?:
You animate a transporter and let him fly from spaceport to space port.......you can enter it but not control (as a turret) and so it is possible to see the city from above......because that's what i realy wanna see :> the map from above.......just a small idea

Posted: Fri Feb 09, 2007 6:33 pm
by cloneknight
sounds cool
Posted: Mon Feb 19, 2007 7:20 pm
by Droideka88
Can somebody post a new link because it has an Internet error.
Posted: Sun Feb 25, 2007 4:37 pm
by Dohnutt

Wow!
I know I'm a bit late, but oh well!
@Jawa_Killer - Freecam?
Posted: Sun Feb 25, 2007 7:37 pm
by Droideka88
Good news everybody. It seems Filefront is operating again and there's no error. Time to test it....
I understand the files have to be put into the addon but what is its three letter name??
Posted: Sun Feb 25, 2007 7:52 pm
by Xavious
MOS.
Posted: Sun Feb 25, 2007 11:15 pm
by Agent007
great map. its really nice
Just one problem,
it caused the "blue screen of death" when i quit playing the level.
Dunno if its the level (probably) or somethin w/ my comp.
Still a nice map tho
Posted: Mon Feb 26, 2007 1:43 pm
by CamandoMichael
Here's some things you can put in the next version:probe droids, guys in hoods, those strange metalic droids, and some outdoor shops(Just hang some lizards or something.).