Weapons don't appears in-game [Solved]
Posted: Tue Dec 16, 2014 12:34 pm
by Indytotof
Hello modders and mappers, here is Indytotof !
I've encounter a new problem with weapons...
I've set up weapons on my Boba Fett and Bossk units but there is one weapon for each other that don't appears now (but the Bossk's one appeared well in the past) in my game.
Here is the ODF of both units:
and Bossk:
Here is the weapons that don't appears:
DUR-24 Wrist Blaster for Boba Fett and the Heavy Imperial Repeater Rifle for Bossk...
Any though how fix this ?
Thanks a lot.
EDIT : OK I've seen why for Bossk (and should be resolved an other problem) but I don't see for Boba.
I've encounter a new problem with weapons...
I've set up weapons on my Boba Fett and Bossk units but there is one weapon for each other that don't appears now (but the Bossk's one appeared well in the past) in my game.
Here is the ODF of both units:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "imp_inf_bobafett.msh"
[Properties]
AISizeType = "HOVER"
MaxHealth = 1500.0
GeometryName = "imp_inf_bobafett"
GeometryLowRes = "imp_inf_bobafett_low1"
FirstPerson = "IMP\impboba;imp_1st_bobafett"
RecoverFromTumble = 1
ClothODF = "imp_inf_bobafett_cape"
AnimationName = "fett"
//-------------------JET JUMP--------------------//
//AISizeType = "HOVER"
JetJump = "17.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "60.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.05" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.06" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.1" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
//-----------------END JET JUMP------------------//
WEAPONSECTION = 1
WeaponName = "imp_weap_hero_bobarifle"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_hero_bobasniperrifle"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "cis_weap_WESTAR-34_Blaster_Pistol"
WeaponAmmo = 0
WEAPONSECTION = 4
WeaponName = "imp_weap_DUR-24_Wrist_Laser"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "cis_weap_hero_flamethrower"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "imp_weap_inf_wrist_rocket"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 7
WeaponName4 = "all_weap_inf_detpack"
WeaponAmmo4 = 0
WeaponChannel4 = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_boba_spawn"
SndHeroDefeated = "hero_boba_exhausted"
SndHeroKiller = "hero_boba_exhausted"
VOSound = "imp_off_response_hero_command SC_Follow"
VOSound = "imp_off_response_hero_command SC_StopFollow"
VOSound = "imp_off_response_hero_command SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command SC_GetIn"
VOSound = "imp_off_response_hero_command SC_GetOut"
VOSound = "hero_boba_AcquiredTarget AcquiredTarget"
VOSound = "hero_boba_KillingSpree4 KillingSpree4"
VOUnitType = 192
SoldierMusic = "imp_hero_Boba_lp"
VOSound = "boba_hero_pc_com_hostile SpottedVO"
VOSound = "boba_hero_pc_com_mechanic NeedRepairVO"
VOSound = "boba_hero_pc_com_transport NeedPickupVO"
VOSound = "boba_hero_pc_com_backup NeedBackupVO"
VOSound = "boba_hero_pc_com_clear_area AttackPositionVO"
VOSound = "boba_hero_pc_com_defend DefendPositionVO"
VOSound = "boba_hero_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "boba_hero_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "boba_hero_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "boba_hero_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "boba_hero_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "boba_hero_pc_com_defend_inVehicle DefendPositionVO +InVehicle"
HurtSound = "fett_inf_com_chatter_wound"
DeathSound = "fett_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "imp_inf_trooper"[/code]
ClassParent = "com_hero_default"
GeometryName = "imp_inf_bobafett.msh"
[Properties]
AISizeType = "HOVER"
MaxHealth = 1500.0
GeometryName = "imp_inf_bobafett"
GeometryLowRes = "imp_inf_bobafett_low1"
FirstPerson = "IMP\impboba;imp_1st_bobafett"
RecoverFromTumble = 1
ClothODF = "imp_inf_bobafett_cape"
AnimationName = "fett"
//-------------------JET JUMP--------------------//
//AISizeType = "HOVER"
JetJump = "17.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "60.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.05" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.06" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.1" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
//-----------------END JET JUMP------------------//
WEAPONSECTION = 1
WeaponName = "imp_weap_hero_bobarifle"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_hero_bobasniperrifle"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "cis_weap_WESTAR-34_Blaster_Pistol"
WeaponAmmo = 0
WEAPONSECTION = 4
WeaponName = "imp_weap_DUR-24_Wrist_Laser"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "cis_weap_hero_flamethrower"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "imp_weap_inf_wrist_rocket"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 7
WeaponName4 = "all_weap_inf_detpack"
WeaponAmmo4 = 0
WeaponChannel4 = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_boba_spawn"
SndHeroDefeated = "hero_boba_exhausted"
SndHeroKiller = "hero_boba_exhausted"
VOSound = "imp_off_response_hero_command SC_Follow"
VOSound = "imp_off_response_hero_command SC_StopFollow"
VOSound = "imp_off_response_hero_command SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command SC_GetIn"
VOSound = "imp_off_response_hero_command SC_GetOut"
VOSound = "hero_boba_AcquiredTarget AcquiredTarget"
VOSound = "hero_boba_KillingSpree4 KillingSpree4"
VOUnitType = 192
SoldierMusic = "imp_hero_Boba_lp"
VOSound = "boba_hero_pc_com_hostile SpottedVO"
VOSound = "boba_hero_pc_com_mechanic NeedRepairVO"
VOSound = "boba_hero_pc_com_transport NeedPickupVO"
VOSound = "boba_hero_pc_com_backup NeedBackupVO"
VOSound = "boba_hero_pc_com_clear_area AttackPositionVO"
VOSound = "boba_hero_pc_com_defend DefendPositionVO"
VOSound = "boba_hero_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "boba_hero_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "boba_hero_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "boba_hero_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "boba_hero_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "boba_hero_pc_com_defend_inVehicle DefendPositionVO +InVehicle"
HurtSound = "fett_inf_com_chatter_wound"
DeathSound = "fett_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "imp_inf_trooper"[/code]
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "com_hero_default"
[Properties]
GeometryName = "com_inf_Trandoshan_Hunter"
GeometryLowRes = "com_inf_Trandoshan_Hunter"
FirstPerson = "ALL\allpilot;all_1st_pilot"
SkeletonRootScale = "1.2"
MaxHealth = 2000.0
WEAPONSECTION = 1
WeaponName = "imp_weap_Stouker_Concussion_Rifle"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_inf_repeater"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "imp_weap_inf_ACP_shotgun"
WeaponAmmo = 0
WEAPONSECTION = 4
WeaponName = "imp_weap_inf_trandoshan_hunting_rifle"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName2 = "imp_weap_Bossk_Flamethrower"
WeaponAmmo2 = 0
WEAPONSECTION = 6
WeaponName = "imp_weap_inf_crackgrenade"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 7
WeaponName = "imp_weap_inf_mine_dispenser"
WeaponAmmo = 0
WeaponChannel = 1
VOUnitType = 084
///SOUND
HurtSound = ""
DeathSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
FoleyFXClass = "imp_inf_soldier"[/code]
ClassParent = "com_hero_default"
[Properties]
GeometryName = "com_inf_Trandoshan_Hunter"
GeometryLowRes = "com_inf_Trandoshan_Hunter"
FirstPerson = "ALL\allpilot;all_1st_pilot"
SkeletonRootScale = "1.2"
MaxHealth = 2000.0
WEAPONSECTION = 1
WeaponName = "imp_weap_Stouker_Concussion_Rifle"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_inf_repeater"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "imp_weap_inf_ACP_shotgun"
WeaponAmmo = 0
WEAPONSECTION = 4
WeaponName = "imp_weap_inf_trandoshan_hunting_rifle"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName2 = "imp_weap_Bossk_Flamethrower"
WeaponAmmo2 = 0
WEAPONSECTION = 6
WeaponName = "imp_weap_inf_crackgrenade"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 7
WeaponName = "imp_weap_inf_mine_dispenser"
WeaponAmmo = 0
WeaponChannel = 1
VOUnitType = 084
///SOUND
HurtSound = ""
DeathSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
FoleyFXClass = "imp_inf_soldier"[/code]
DUR-24 Wrist Blaster for Boba Fett and the Heavy Imperial Repeater Rifle for Bossk...
Any though how fix this ?
Thanks a lot.
EDIT : OK I've seen why for Bossk (and should be resolved an other problem) but I don't see for Boba.