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MeshEx Question
Posted: Sat Jul 19, 2008 6:12 am
by theultimat
Is MeshEx capable of exporting Vecihle models? Because when I try using it it crashes (only on this model, which is a vecihle). Another question, when you merge polys, and you have null's selected, do they merge too?
Thanks.
--TheUltimat
Re: MeshEx Question
Posted: Sat Jul 19, 2008 12:37 pm
by Caleb1117
It should work fine, my Swoop bike from not far back was meshexed.
Re: MeshEx Question
Posted: Sat Jul 19, 2008 12:45 pm
by theultimat
Ok, then could you explain why MeshEx crashes? Take a look at this...
This appears:
Then, after about 1 second, I get this:
After that, the msh is still made, dunno why

. But, if I try and munge the object, I get this:
Code: Select all
ERROR[PC_modelmunge bas_fly_hawk_200.msh]:NO POLY COUNT FOR bas_fly_hawk_200: THIS IS VERY BAD
ERROR[PC_modelmunge bas_fly_hawk_200.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge bas_fly_hawk_200.msh]:Unable to write collision tree nodes, no tree exists
3 Errors 0 Warnings
What do I do? The actual model is below:

Re: MeshEx Question
Posted: Sat Jul 19, 2008 1:56 pm
by tsurugi13
It looks like you're missing the collision geometry, but that's a guess more than anything else.
Re: MeshEx Question
Posted: Sat Jul 19, 2008 5:16 pm
by Caleb1117
Thats not it, as MshEx ignores your modeled collision anyway, so you must have exported it wrong.
Re: MeshEx Question
Posted: Sun Jul 20, 2008 12:51 am
by trainmaster611
Chances are that you exported it to xsi as Caleb said.
I wouldn't reccomend using mshex for vehicles cuz it doesn't export collision.
Re: MeshEx Question
Posted: Fri Aug 22, 2008 9:28 am
by Commander_Poecky
ive got the same problem
Re: MeshEx Question
Posted: Fri Aug 22, 2008 11:05 am
by YouJediJunkie
It is against to rules to bump up these old topics, but I will try to help ya before the staff arrives.
Thanks to Rep, Mav or someone else of the GT veterans, I got to know that you first export your model to .OBJ, then you import it before you export to .XSI and then .MSH. If you get any other problems, you can PM me, because I have got my models working - and trust me, MshEx was a real pain in the cheese doodle first!
The exporter is very sensitive for errors, and it will probably drive you mad, but when you figure it out how it works, everything works brilliant.
Re: MeshEx Question
Posted: Fri Aug 22, 2008 11:32 am
by Maveritchell
YouJediJunkie wrote:I got to know that you first export your model to .OBJ, then you import it before you export to .XSI and then .MSH.
You don't have to do it that way. I've used MshEx for about 60 models, and I haven't had a problem with any one of them going straight from XSI Modtool 6.0 to .msh. Making sure you follow the letter of the instructions provided is a sure thing. (Which is something that applies to 90% of the other tutorials as well.)
Re: MeshEx Question
Posted: Fri Aug 22, 2008 12:31 pm
by YouJediJunkie
True. Though sometimes I do have issues with the tool, even if I do the same way like I have always done... :calmon:
Re: MeshEx Question
Posted: Fri Aug 22, 2008 9:35 pm
by Blade
I've found that I get that error when I forget to either
A: Select everything dummyroot and under it.
B: Branch select everything in dummyroot. (middle mouse button on dummyroot).
I know it sounds stupid, but that's the only time I've gotten a crash at that spot. (I've done it five or six times in a row before I find my problem. Again, it sounds dumb, but that may be your problem.