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Announcing : Space Coruscant 0.1
Posted: Fri Mar 03, 2006 3:37 am
by NOS*Challenger
Hello all!

I'm glad to announce the new map Space Coruscant !
There will be 6 cap ships and a lot of frigates... 4 cap ships have one command post and the two last are empty. I will maybe put heroes for this map who recreates the battle of the ep3.
Some screens in the editor :
http://img347.imageshack.us/img347/3883 ... ant6rn.jpg
http://img158.imageshack.us/img158/4747 ... nt20ss.jpg
There is a lot of work to do but i've a probleme with the coruscant sky : i can't put it without a crash. So if someone can help be that could e great.
And I don't know how make my frigates destructible.
Cya
RE: Announcing : Space Coruscant 0.1
Posted: Fri Mar 03, 2006 4:06 am
by RevanSithLord
This looks like it's gonna be great. And if you knew how to make sides, maybe you should make the clones be the 65th Homeworld Security (Thire/Shocktroopers) I love Coruscant. And I love the 65th...and the 501st... AND the 212th. But, for coruscant space maps, you should really only put the Marine as a shocktrooper, and the pilot..wait just leave that as is. LOL. But, I love space maps, and hope I can play this soon! I already love ARC9's Convoy Cross Over map. It has atleast 7 capships perside. CIS has lots of Droid Battleships, but un-enterable, unfortunatly.

Well. Ill be sure to add this to my collection when it's out, Chal. (Mind if I call ya that? :p) Peace.
Posted: Fri Mar 03, 2006 4:10 am
by NOS*Challenger
lol no problem. I will see for your troopers if i can but for the moment i must finish the map.
Posted: Fri Mar 03, 2006 4:15 am
by RevanSithLord
Ok.

Looks good though, cant wait. Ive been asking alot lately on the forums, but do you need a tester?

Posted: Fri Mar 03, 2006 4:16 am
by spitfire
awsome!!!
Posted: Fri Mar 03, 2006 4:24 am
by NOS*Challenger
Yes maybe i will need testers.
Posted: Fri Mar 03, 2006 7:38 am
by NOS*Challenger
Anyon have an idea for the sky??
Posted: Fri Mar 03, 2006 7:45 am
by Teancum
I didn't know there were droig control ships in the assets. Sweeeeet.
I hate to state the obvious, but I'd use the Coruscant sky.
Posted: Fri Mar 03, 2006 7:57 am
by Guest
How mush units each side?
Posted: Fri Mar 03, 2006 8:22 am
by NOS*Challenger
Maybe 64 players ech side the recent computer. I've restarted m map she is finished at 75 % but i can't put the Coruscant sky.
Posted: Fri Mar 03, 2006 8:26 am
by NOS*Challenger
arf i've some problems i tell you. and if someone can explain me how to put a sky step by step tks a lot.
Posted: Fri Mar 03, 2006 9:40 am
by Teancum
Yeah, look in [mapname]_cmn.lua in data_[projectname]/commong/scripts/[projectname]. Search inside the lua for spa_sky. Just to the right of that you should see a three letter entry in quotes. Change that to cor.
Posted: Fri Mar 03, 2006 10:35 am
by NOS*Challenger
Yes i've done it but the map crashes i think the ships are too near of the ground.
Posted: Fri Mar 03, 2006 11:05 am
by maxloef
hey i hate to inform u but i was doing a space conruscant before u evenb thought up the idea

ive ealready got it ingmae and got the theta shuttle for the republic and multiple cap ships and droid control ship which im planning on making destroyable

so maybe we could ork together
my msn is
[email protected]
Posted: Fri Mar 03, 2006 11:42 am
by NOS*Challenger
If you want... I work for the french communauty.
Okay i've corrected my problem ith the sky and ve restarted map. It is much better now.

Posted: Fri Mar 03, 2006 12:00 pm
by Teancum
Yeah there's like 5 different people doing Space Coruscant, so don't feel bad if someone else's version comes out first.
@ NOS*Challenger -- Where did you find that Trade Federation Droid Control ship?
Posted: Fri Mar 03, 2006 12:09 pm
by NOS*Challenger
For you man >>>> spa1_prop_medicalfrigate.odf

Posted: Fri Mar 03, 2006 4:30 pm
by Jango_Fett_A
wow, this will be awesome!!! I can't wait

When do you think it'll be released?
Posted: Sat Mar 04, 2006 2:05 am
by DeathRow
I cant wait for this to Release
Posted: Sat Mar 04, 2006 3:30 am
by NOS*Challenger
Thanks
But i've a lot of problem the map freezes at the end of the loading.