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More trouble with detpacks

Posted: Fri Aug 06, 2010 4:05 pm
by wishihadaname
Is there a way to make it so that the AI just doesn't use detpacks? I've tried varius trick to get my republic commandoes to stop commiting suicide every time they run across a mine node. I've tried the
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

lines, but it doesn't help.

Re: More trouble with detpacks

Posted: Fri Aug 06, 2010 4:11 pm
by DarthFannel
I got the same problem when I tried to put Mine HintNodes in my map, engineers keep putting detpacks and activate them like typical noobs on JBA servers...

Re: More trouble with detpacks

Posted: Fri Aug 06, 2010 5:24 pm
by DarthD.U.C.K.

Re: More trouble with detpacks

Posted: Fri Aug 06, 2010 7:21 pm
by AQT
Wow, now this is funny: DarthD.U.C.K. provided a link to a post by MercuryNoodles, which is found in a topic by wishihadaname bringing forth the same detpack issue. MercuryNoodles' post has a link to a post by me with a possible solution to the problem, which wishihadaname has already tried according to the first post in this topic.

In conclusion, that solution only reduces the chances of the AI blowing themselves with detpacks but not by much. :P

I don't think there's an exact fix to this. The AI would sometimes place multiple mines on the same hint node consecutively so maybe that's what they're trying to do with the detpacks.

Re: More trouble with detpacks

Posted: Fri Aug 06, 2010 8:57 pm
by wishihadaname
can you set the detpacks to be something other then mines and still have them work? or should I just can the detpacks?

Re: More trouble with detpacks

Posted: Sat Aug 07, 2010 4:47 am
by DarthD.U.C.K.
AQT wrote:Wow, now this is funny: DarthD.U.C.K. provided a link to a post by MercuryNoodles, which is found in a topic by wishihadaname bringing forth the same detpack issue. MercuryNoodles' post has a link to a post by me with a possible solution to the problem, which wishihadaname has already tried according to the first post in this topic.

In conclusion, that solution only reduces the chances of the AI blowing themselves with detpacks but not by much. :P

I don't think there's an exact fix to this. The AI would sometimes place multiple mines on the same hint node consecutively so maybe that's what they're trying to do with the detpacks.
hmwait 0.0 *reads again* alright thats was stupid, im afraid
i posted this because when i read the first post i remembered that somewhere somebody posted a fix and when i finally found the topic i didnt really read it

edit: wait, try the line

Code: Select all

AITargetEnemy = "1"
i dont know if thats correct, i cant check it right now