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Texture not showing up on other side [Solved]

Posted: Sun Dec 13, 2009 11:55 pm
by [TFA]Padawan_Fighter
*never mind this part, scroll down to the bottom*

Hello all, as the title suggests, there is a mysterious box around my model. And whenever I delete it, my texture messes up.
Hidden/Spoiler:
Imageyes, it's a fish
-What is that?

-Where did it come from?

-Is that the result of clicking Cubic Subprojection on the Texture editor?

-Can I ignore it safely when I convert this to .msh?

Re: Box around model

Posted: Mon Dec 14, 2009 12:09 am
by Maveritchell
That's a texture support; it's the 3D representation of your texture (sub)projection. Just hide it ("h" key) if you don't want to see it.

Re: Box around model

Posted: Mon Dec 14, 2009 12:23 am
by CodaRez
or, in ur pic, you see the little column there with the button "freeze" under edit?

Click that.

the mean square should go away

In fact, freezing models before exporting thru mshex (which would be the most common way) is one of the criteria to make sure ur model exports properly.

Re: Box around model

Posted: Mon Dec 14, 2009 2:13 am
by [TFA]Padawan_Fighter
Alright, thanks :)

Re: Box around model [Solved]

Posted: Mon Dec 14, 2009 9:20 am
by FragMe!
You can also hide them globally by clicking on the little Eye icon in the view screen and uncheck where it says texture support but you will have to do that in every window and everytime you start a new scene. I believe you should also be able to set it in the preferences to be off all the time.

Oh just so you know those green squares spheres and cylinders depending upon the projection you choose aren't just there to be annoying you can manipulate them, try moving, rotating or scaling one and watch what it does to the texture.

Thank you FragMe..but now I have another question.

Posted: Tue Dec 15, 2009 6:07 pm
by [TFA]Padawan_Fighter
Well FragMe! and everyone else, thank you for helping me solve this, but now I have another problem.

I'm making the fish...as you could tell from the screenshot, and I have a flat plane, where I have all the fins and other junk textured on, but I want the gray part hidden. I know how this is done (by adding an alpha channel to the texture), but how do I go about doing this? I already have an alpha channel on my .tga, but somehow it isnt working on the model.

Re: Adding an alpha channel/layer/whatever its called?

Posted: Wed Dec 16, 2009 10:56 am
by DarthD.U.C.K.
when you export it with meshtool, you have to hexedit th msh to enable trnapsarency,if you export with the pandemictool select the polys you want to enable transparency for, go to the pandemic addon >edit flags >transparency 2

its not important whether its tranaprent in xsi or not

Re: Texture not showing up on other side

Posted: Wed Dec 23, 2009 10:19 am
by [TFA]Padawan_Fighter
Okay...well...new problem, the alpha channel worked, but it was invisible on the other side. I came up with a (failed) solution...I selected the fin polygon, pressed Ctrl-D to duplicate it, then inverted polygons. This didn't work, all it did was remove the alpha channel.

Can someone *PLEASE* tell me what I'm doing wrong?

Re: Texture not showing up on other side

Posted: Wed Dec 23, 2009 11:20 am
by FragMe!
Are you trying to make a fish like the fish seen on Dagoba? The little swimming around ones?
If so that is just a texture there is no model as such it just takes the tga applies it to what must be a hardcoded mesh, wiggles it and it looks like it swims and everything else setup wise is done in the req and lua.

Or is this a prop/weapon, like Monty Python and you must go cut down the mightiest tree in the forest with a herring? If so instead of duplicating try symmetrizing the polgons instead. You will just have to play around with the projection axis until you get the one you want.

Re: Texture not showing up on other side

Posted: Thu Dec 24, 2009 1:09 am
by Maveritchell
[TFA]Padawan_Fighter wrote:I came up with a (failed) solution...I selected the fin polygon, pressed Ctrl-D to duplicate it, then inverted polygons. This didn't work, all it did was remove the alpha channel.
The solution you came up with should work, you just have to make sure to re-enable transparency when you export it (I am assuming you're using MshEx). FragMe!'s solution will work just as well if your model is symmetrical. (But in either case transparency must be enabled.)

Re: Texture not showing up on other side

Posted: Sun Dec 27, 2009 4:04 am
by [TFA]Padawan_Fighter
Maveritchell wrote:The solution you came up with should work, you just have to make sure to re-enable transparency when you export it (I am assuming you're using MshEx). FragMe!'s solution will work just as well if your model is symmetrical. (But in either case transparency must be enabled.)
Ah..okay...
FragMe! wrote:Are you trying to make a fish like the fish seen on Dagoba? The little swimming around ones?
No. I made a new model. From scratch.
FragMe! wrote: Or is this a prop/weapon, like Monty Python and you must go cut down the mightiest tree in the forest with a herring?
:funny2:
FragMe! wrote:If so instead of duplicating try symmetrizing the polgons instead. You will just have to play around with the projection axis until you get the one you want.
How do I go about doing that?

Re: Texture not showing up on other side

Posted: Sun Dec 27, 2009 11:14 am
by DarthD.U.C.K.
[TFA]Padawan_Fighter wrote:Okay...well...new problem, the alpha channel worked, but it was invisible on the other side. I came up with a (failed) solution...I selected the fin polygon, pressed Ctrl-D to duplicate it, then inverted polygons. This didn't work, all it did was remove the alpha channel.

Can someone *PLEASE* tell me what I'm doing wrong?
make shure you hexedit DOUBLESIDED tranparency, this will make tranaprent things show up form both sides

Re: Texture not showing up on other side

Posted: Wed Dec 30, 2009 2:49 am
by [TFA]Padawan_Fighter
Uh? How do I edit that?

Re: Texture not showing up on other side

Posted: Wed Dec 30, 2009 5:37 am
by DarthD.U.C.K.

Re: Texture not showing up on other side

Posted: Wed Dec 30, 2009 9:12 am
by FragMe!
Further to what DarthD.U.C.K. eluded to and as I found out (and those with XSI with Pandemic exporter will know what I am talking about) adding in 04 as it says to do is for transparancy position 1 making it 08 is transpanrancy position 2 which is the double sided if I am not mistaken.
(early in the morning writing this from work trying to use memory, need more coffee)

Also for symmetry make sure your model is centered (or in your case for the fish) half the model is on center grid line so sort of like this |) the | = grid line and the ) = half a fish.
Select the object then on the left side menus (assuming you are not using modtool menus but the XSI pro or whatever it is called version) Under the Model tab Select Modify/Poly Mesh/Symmetrisize Polygons and you should see a second half of your fish appear.

Still as mentioned before if this is for swimming around fish that is just a tga file a new model msh won't be used in game (or I do not have any idea how) I say this because I made rats for one version of Naboo Sewers and that is how I had to do it, just made a nice rat picture.

Re: Texture not showing up on other side

Posted: Thu Dec 31, 2009 6:48 am
by [TFA]Padawan_Fighter
so I just change the 04's in there to 08's to make them doublesided?

Re: Texture not showing up on other side

Posted: Thu Dec 31, 2009 8:00 pm
by FragMe!
Just the one it tells you to add in on the tutorial
So it would look like this 04 00 00 00 08 00 00 00

Re: Texture not showing up on other side

Posted: Thu Dec 31, 2009 9:43 pm
by [TFA]Padawan_Fighter
Oh...not 08 00 00 00 08 00 00 00? Okay.


Solved! THANK you Gametoast!