Coruscant: Final Stand
Posted: Tue Nov 23, 2010 9:52 pm
Coruscant: Final Stand
completion: 60%
By MrCrayon and commander501stappo










Work to be done:
Sides to be completed by the magnificent commander501stappo
More objects, collision, barriers, and side balancing for MrCrayon to finish (that's me!)
Continue working on 'extra' stuff.
The aim of this map is to make a nice well balanced and fun battle, while providing a great visual show. I am also making a lot of extra parts of the map that don't have a battle, but encourage the player to explore the map. Did someone say the Dark Times Support? Holy Cow! MrCrayon got it to work? No way! That's right. I got it to work folks!
Got the shocks working! I also spammed on re-skinning. I should improve most of them.
Expected to finish by Christmas!
This map is slated to be included in the Clone Wars era mod coming soon(ish), skeltor's mod, and it currently supports dark times rising sun, and the conversion pack. I am going to make a bat signal as an Easter egg. Who's up for that? Oh, yeah, almost forgot. I got Order 66 to work and the sounds work too. Sweet. I am going to add a timer. Won't be hard. I also want to make a pop up text that says Execute Order 66. That will require a bit of looking. :clone:
credits go to me, my (as far as maps go) hero Rends, my other hero Maveritchell, and commander501stappo. Anybody up to making a Jedi temple building for the distance? Anyone?
-MrCrayon
Update: I got the conversion pack in there. Unfortunately, I don't know if it works or not because I have BFX (the old one) so I can never enjoy it. Its weird. If I place the BF1 folder in my add-on, all the other maps disappear except for the dark times and the conversion pack maps and other maps that are compatible. Lol. Way to monopolize my add-on list. Teancum and Maveritchell pretty much own my add-on folder when I do this.
So. What do you guys think?
completion: 60%
By MrCrayon and commander501stappo









Work to be done:
Sides to be completed by the magnificent commander501stappo
More objects, collision, barriers, and side balancing for MrCrayon to finish (that's me!)
Continue working on 'extra' stuff.
The aim of this map is to make a nice well balanced and fun battle, while providing a great visual show. I am also making a lot of extra parts of the map that don't have a battle, but encourage the player to explore the map. Did someone say the Dark Times Support? Holy Cow! MrCrayon got it to work? No way! That's right. I got it to work folks!
Got the shocks working! I also spammed on re-skinning. I should improve most of them.
Expected to finish by Christmas!
This map is slated to be included in the Clone Wars era mod coming soon(ish), skeltor's mod, and it currently supports dark times rising sun, and the conversion pack. I am going to make a bat signal as an Easter egg. Who's up for that? Oh, yeah, almost forgot. I got Order 66 to work and the sounds work too. Sweet. I am going to add a timer. Won't be hard. I also want to make a pop up text that says Execute Order 66. That will require a bit of looking. :clone:
credits go to me, my (as far as maps go) hero Rends, my other hero Maveritchell, and commander501stappo. Anybody up to making a Jedi temple building for the distance? Anyone?
-MrCrayon
Update: I got the conversion pack in there. Unfortunately, I don't know if it works or not because I have BFX (the old one) so I can never enjoy it. Its weird. If I place the BF1 folder in my add-on, all the other maps disappear except for the dark times and the conversion pack maps and other maps that are compatible. Lol. Way to monopolize my add-on list. Teancum and Maveritchell pretty much own my add-on folder when I do this.
So. What do you guys think?
