Re: Rancor as a player unit?
Posted: Sat Sep 29, 2007 1:26 am
Animations are based on two things - the original skeleton structure, which is composed of a number of bones (with specific names) and the animations, which reference specific bones to move to a specific place.
The reason we can adapt animations from a wampa to a SBD or from a droid to a clone is because they have bone structures with similar names.
The rancor bones obviously have different names than the wampa bone names (some of them aren't even referenced in the wampa animations at all, which is why we see them stretching down into the ground - they're really stretching down to the dummyroot). That's why the solution would be to remap the rancor to a soldier skeleton, then give it wampa animations.
The reason we can adapt animations from a wampa to a SBD or from a droid to a clone is because they have bone structures with similar names.
The rancor bones obviously have different names than the wampa bone names (some of them aren't even referenced in the wampa animations at all, which is why we see them stretching down into the ground - they're really stretching down to the dummyroot). That's why the solution would be to remap the rancor to a soldier skeleton, then give it wampa animations.