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High res shadow

Posted: Sat Mar 05, 2011 1:07 pm
by bobfinkl
Hello there Gametoast, I had made a request to add shadows to the naboo buildings a short while ago, and I was reminded of the -highresshadow function in .msh.option files. So I've added that to all my naboo buildings exactly, not a single one has a shadow. In the error log there only one error that may be different than from before (I am not sure about this one just that the others which are always in a modmap are there),

Code: Select all

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376
As many of you know this particular error has a long list of the exact same error except to raise the numbers (till this one this is the highest one), never causes errors typically, and I'm quite sure (not entirely sure) it was there before.

Any help appreciated, thanks.

Re: high res shadow

Posted: Sat Mar 05, 2011 1:21 pm
by Firefang
As for the shadow problem, did you clean and remunge all your buildings? And the second error is a memorypool error. You can raise it in your lua to fix it (though it should cause problems if you don't)

Re: high res shadow

Posted: Sat Mar 05, 2011 2:13 pm
by Fiodis
Firefang wrote:(though it should cause problems if you don't)
Not necessarily. That particular error is a common one that only causes errors in the higher end of cases, when there really are a lot of custom animation banks and whatnot. Usually it doesn't hurt to leave it, but it also doesn't hurt to fix it and it cleans up your error log, so why not?

Re: high res shadow

Posted: Sun Mar 06, 2011 11:07 pm
by bobfinkl
No luck with cleaning, and I checked I had that error before I tried to add "-highresshadow".