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Bump mapping question [Solved]

Posted: Mon Jan 13, 2014 3:49 pm
by JimmyAngler
As you have guessed JimmyAngler is texturing. I have followed D.U.C.K's tut on bump mapping and don't understand the part about adding the bump to the model in XSI. It says to use the meshtool but that's for Blender. What do I use as a substitute in XSI that does the same thing?

Re: Bumb mapping question

Posted: Mon Jan 13, 2014 4:57 pm
by noMatt
XSIZETools flags :)
Look in the faq :)

Re: Bump mapping question

Posted: Mon Jan 13, 2014 4:58 pm
by JimmyAngler
every time I click on the ZE tools it says Currently being reworked and thus not available.

Re: Bump mapping question

Posted: Mon Jan 13, 2014 6:37 pm
by AQT
JimmyAngler wrote:It says to use the meshtool but that's for Blender.
Meshtool is used to apply a bump map to the model once it has been exported to the MSH format.

The alternative is to use the a .msh.option file with your model with the following parameter:

Code: Select all

-bump texture_name
Where texture_name.tga is the name of a texture file used by your model, and texture_name_bump.tga is the name of its corresponding bump map texture file.

Re: Bump mapping question

Posted: Tue Jan 14, 2014 12:34 am
by JimmyAngler
is the bump texture applied to the mesh before using the mesh tool?

Re: Bump mapping question

Posted: Tue Jan 14, 2014 12:45 am
by AQT
Meshtool edits the model so that it knows which texture to use as a bump map in the game.

Re: Bump mapping question

Posted: Tue Jan 14, 2014 10:53 am
by JimmyAngler
well I guess I wasn't clear, I have my normal texture on the model. In order for the meshtool to read a bumpmap, do I need a separate texture on the model (the one with light and dark colors) so there are two textures on one model?

Re: Bump mapping question

Posted: Tue Jan 14, 2014 2:30 pm
by noMatt
no the bumpmap is no texture. Its height information stored in a .tga (Image) file. A reference of the heighmap.tga has to be stored in the msh (so path and name).
You can use either:

-hex editing
-meshtool
-xsizetools

I strongly reccomend the ZE Tools just give your material a rendertyp.
All render typs are referenced here: http://schlechtwetterfront.github.io/ze ... types.html

In your case you want rendertyp 27 which is bump map. You have to specify this in the material manager of XSI ZE Tools. (First you have to select your material and press ZEify)

then just specify rendertyp 27 and type the name of your bumpmap in texture 1.



A whole, more indeph tutorial is found here http://www.gametoast.com/forums/viewtop ... 41#p262541

Hope that solves your problem now. If you have anymore question (since we work together so this is just for you) you can contact me on skype and i'll show you it directly :)

Sincerly yours

Re: Bump mapping question

Posted: Tue Jan 14, 2014 4:01 pm
by JimmyAngler
:cry: I don't have Skype and this is all very helpful information but I guess my brain has been maxed by school. could you possibly make a youtube or something for it? The whole process too. :cry:

Re: Bump mapping question

Posted: Tue Jan 14, 2014 4:13 pm
by noMatt
OK Just one question: Do you have XSIZEtools succesful installed?

Re: Bump mapping question

Posted: Tue Jan 14, 2014 4:18 pm
by JimmyAngler
the only thing I can't click on under the ZE tools tab is the ZE Tools. I can click manage materials and export and import stuff just fine.

Re: Bump mapping question

Posted: Tue Jan 14, 2014 4:59 pm
by AQT
JimmyAngler wrote:well I guess I wasn't clear, I have my normal texture on the model. In order for the meshtool to read a bumpmap, do I need a separate texture on the model (the one with light and dark colors) so there are two textures on one model?
Meshtool doesn't read bump maps like you keep suggesting. I'm not sure why you're making this much more complicated than it needs to be, but all you needed to do is export your model to MSH format and create a .tga file that you want to use as the bump map. This file should share the same name as your original .tga except it ends with _bump. Meshtool edits your model so that your_texture.tga knows to use your_texture_bump.tga as its bump map in the game. So in the end, your model will use two textures.

Re: Bump mapping question

Posted: Tue Jan 14, 2014 11:14 pm
by JimmyAngler
Solved now, the problem was not concerning me, it was concerning the ze tools. I had an old broken version and a new one on the addon folder. XSI was only reading the old one so now the problem is fixed. Thanks to all who helped. I think most problems should be solved now.