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Re: Kashyyyk: Depot
Posted: Mon Sep 30, 2013 1:12 am
by kitfisto15678
Will this have a regular Conquest mode?
Re: Kashyyyk: Depot
Posted: Mon Sep 30, 2013 10:16 am
by Ginev
Re: Kashyyyk: Depot
Posted: Mon Sep 30, 2013 5:45 pm
by Dreadnot9
AQT wrote:
Dreadnot9 wrote:AQT wrote:
ARCTroopaNate wrote:Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it!
You mean the Geonosis one?

Eh, that was nothing special really. If anything, this will hopefully try to live up to Prosecutor...
Can I take from this that we may be seeing a scripted campaign similar to Prosecutor?
Even better!

The idea so far is that there will be a single player story-based campaign mode, one that will hopefully be very similar in style to an actual mission from the RC game. Then there will be a couple of Wave-ish modes (playable on and offline) that will take an objective from the main campaign and expand upon it, much like how the Extraction mode from Prosecutor was somewhat an expansion of the AT-TE part from the original Prosecutor mission in RC.
That sounds fantastic, looking forward to it. It may be a little early, but I'd love to beta test if need be.
Re: Kashyyyk: Depot
Posted: Mon Sep 30, 2013 8:16 pm
by kitfisto15678
Who wouldn't want to beta test this map?!

Re: Kashyyyk: Depot
Posted: Mon Sep 30, 2013 9:45 pm
by ARCTroopaNate

Meant Prosecutor
Campaign should be a lot of fun, since RC isn't working I can hopefully experience some of its glory in this map.

Re: Kashyyyk: Depot
Posted: Tue Oct 01, 2013 3:17 pm
by yuke5
This map looks great!

Re: Kashyyyk: Depot
Posted: Tue Oct 01, 2013 11:12 pm
by AQT
kitfisto15678 wrote:Will this have a regular Conquest mode?
Most likely not. Conquest just wouldn't work very well on this map, but Team Deathmatch is a possibly in its place.
I don't know yet. Once it's completely done for SWBF2, then we'll see.
Dreadnot9 wrote:It may be a little early, but I'd love to beta test if need be.
Sure! Consider yourself signed up.
kitfisto15678 wrote:Who wouldn't want to beta test this map?!

Are you volunteering there? If so, consider yourself signed up as well!
ARCTroopaNate wrote:since RC isn't working I can hopefully experience some of its glory in this map.

If that does happen, then my goal will be accomplished.
Update: So I think it's about time I actually post something from the campaign. First off, introducing the protagonist:
Not much to say about him at the moment, other than his design is based on a multiplayer skin from RC, and his name and identification number is a math reference. And this is his team:
His squad members are just going to be generic commandos, but the advisor (the hologram) will play an important role in the story.
Re: Kashyyyk: Depot
Posted: Tue Oct 01, 2013 11:42 pm
by Dreadnot9
I really like the adviser, well done on that AQT!
Though I'm sure it'd be difficult to do the voiceovers, that would be a neat feature.
Re: Kashyyyk: Depot
Posted: Wed Oct 02, 2013 2:18 pm
by CressAlbane
e -eeek. What a nice, natural commando you have there!
Re: Kashyyyk: Depot
Posted: Wed Oct 02, 2013 4:45 pm
by Zapattack1234
That hologram looks kind of angry

Re: Kashyyyk: Depot
Posted: Wed Oct 02, 2013 6:37 pm
by noMatt
I would love to beta test as well (if still possible to sign up

)
Re: Kashyyyk: Depot
Posted: Wed Oct 02, 2013 8:57 pm
by Nedarb7
Incredible map AQT! The textures for the buildings are perfect, the commando skin is fantastic, and that hologram

. Can't wait for the first release!
Re: Kashyyyk: Depot
Posted: Wed Oct 02, 2013 9:43 pm
by kitfisto15678
AQT wrote:kitfisto15678 wrote:Who wouldn't want to beta test this map?!

Are you volunteering there? If so, consider yourself signed up as well!
Yay!
I can't wait to see what kind of objective based story you come up with! I really am liking how this map is coming in terms of looks and lighting. Plus the RC skins are beyond awesome.
Re: Kashyyyk: Depot
Posted: Thu Oct 03, 2013 11:38 am
by FiWe
Awesome work, can't wait to play it!
Prosecutor was the finest Map I've ever played and the RC-Skins are simply beautiful! Would love to see a Side-Mod of them.

Re: Kashyyyk: Depot
Posted: Thu Oct 03, 2013 1:08 pm
by Kingpin
It would be my honor, sir, If I could beta test your map.
Re: Kashyyyk: Depot
Posted: Fri Oct 04, 2013 11:18 pm
by AQT
So beta testers as of now:
- Dreadnot
- kitfisto
- noMatt
- Kingpin
The first beta won't be available for a couple of months, so don't expect it too soon.
Dreadnot9 wrote:Though I'm sure it'd be difficult to do the voiceovers, that would be a neat feature.
Voiceovers are planned.

The advisor will have a voice similar to clone troopers voiced by Dee Bradley Baker, and RC-2178 "Oiler" (yep, from Euler's Number) will
probably have a voice similar to Sev. Implementing them will be the easy part, but recording them...

Some Wookiees you meet along the way will have dialogue as well, but I'll just use stock recordings for them.
Also, I decided to give the squad a name. They're Phi Squad now, after the
Euler Phi Function.
Re: Kashyyyk: Depot
Posted: Sat Oct 05, 2013 1:38 pm
by AcaelusThorne
Very nice work on that texture (and model). I like it even more then the old ones, because you didn't make the grey parts so bright.
Only nitpick I have is that the "polarized macrobinoculars" (no, did not look that one up at all

) should have a blue or black line in the middle. I could not find any reference pics and I didn't want to reinstall RC (without the mods which I have on it now) to look it up, but I am quite shure there was a line in some colour there in the game.
Otherwise outstanding work as allways and move along move along. :stormie:
Re: Kashyyyk: Depot
Posted: Sat Oct 05, 2013 2:46 pm
by TKE
I seriously have played Diet Dr. Pepper near all your mods and mapsI sinply love them!! If you need help with voice overs I can definitely help! Im like a pro in audacity and id love to beta test as well if thats okay with yoy!
Re: Kashyyyk: Depot
Posted: Sat Oct 05, 2013 4:51 pm
by KeepAmazinn
Is it to late to sign up to beta test?
Re: Kashyyyk: Depot
Posted: Wed Oct 09, 2013 10:06 am
by TWINKEYRUNAWAY
Amazing job as always. It's really too bad pandemic is no more, they really could have used a talent like you(a lot of the modders here as well) back in the day.