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Re: Broadside! A theoretical approach to epic space battles

Posted: Sun Feb 21, 2010 7:04 am
by Lagomorphia
3 rep covettes.
If they aren't Acclamators (Acclamators definately aren't corvettes) what are they? Not the medical corvettes and the Consular corvettes are too fast.
So how would you guys like to see these ships interact?
A collison would be good. Two ships hit each other then one plummets to the ground and crash lands. Maybe a command post could then spawn on the ruin? You could probably factor that into the campaign too, rescuing survivors.

Also, as vehicle spawns are objects, why don't you make them move with the ships. That way the Vulture droids would spawn on the CIS frigates and take off from them like they did from the Invisible Hand.

Re: Broadside! A theoretical approach to epic space battles

Posted: Sun Feb 21, 2010 11:56 am
by wishihadaname
The Rep corvette model is basically the imperial bayonet cruiser, aparently its a shipped asset, i'll include some pics in my next update. The crash is actually a very good idea, i'll probably include that as an objective. However I will not be able to have moving spawn points because fighters rely on splines and I can't move splines along with the frigates, So i'm going to have them spawn off the edges of the map. However to keep things from getting too boring, the fighters will be tied to cp's on the ground, so the more cp's you control in the land battle, the more ships you have in the space battle.

Re: Broadside! A theoretical approach to epic space battles

Posted: Sun Feb 21, 2010 2:04 pm
by Lagomorphia
The Rep corvette model is basically the imperial bayonet cruiser
I'd use Acclamators instead (or maybe use both), they're more recognizable and actually featured in the Second Battle of Geonosis.
imperial bayonet cruiser
I can't find it on Wookieepedia. Do you mean Broadside Cruiser?
The crash is actually a very good idea
Hmm, maybe I can sneak into the credits list somehow...

Re: Broadside! A theoretical approach to epic space battles

Posted: Sun Feb 21, 2010 2:17 pm
by wishihadaname
alright i'll mention you, as for the cruisers like I said i'll post a picture, not sure what the name is. I can't use acclamators because they are too big, I may use consular class corvettes if I can find a model and if not i'm using what I have.

Re: Broadside! A theoretical approach to epic space battles

Posted: Sun Feb 21, 2010 3:09 pm
by Lagomorphia
They're about the same size as Munificents, and you're using them. You could scale one down if need be.

Re: Broadside! A theoretical approach to epic space battles

Posted: Thu Feb 25, 2010 4:25 pm
by CressAlbane
Sorry to intrude here, but... scale one down?
Is that possible without modeling?
EDIT: whoops, as soon as I hit post and thought about it I remebered how. Just edit the option file, right?

Re: Broadside! A theoretical approach to epic space battles

Posted: Thu Feb 25, 2010 4:27 pm
by Darth_Spiderpig
CressAlbane wrote:Just edit the option file, right?
Yebo. :yes:

Re: Broadside! A theoretical approach to epic space battles

Posted: Thu Feb 25, 2010 6:59 pm
by CressAlbane
Okay, thanks. I had always known that but never really remebered to use it when I needed to.

Re: Broadside! A theoretical approach to epic space battles

Posted: Fri Feb 26, 2010 1:05 am
by Ace_Azzameen_5
That mid air crash is gonna look cheesy or take a lot of work.....maybe just spawn a bunch of explosion effects when it happens (the graphically cheap damage effect for space objectives, maybe?)

Also, you can enable and disable flyer splines as in the docs. You could make a few alternate spline paths maybe and cycle them with the animations using timers...