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Can't get the Republic Artillery gun to work [Solved]
Posted: Sat Jan 09, 2010 8:09 pm
by wishihadaname
I downloaded Forcemaster's amazing looking republic artillery gun but I can't get it to work. I've tried putting it as an object in game but that caused a crash, I've also tried setting it up as a turret and that also caused a crash. It can't be a vehicle because it doesn't move so the vehicle spawner won't do me any good. The only errors i'm getting that COULD be it are listed below
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [50fefa22]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [597cc14c]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [543fe795]
honestly, I have no idea what those mean.
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 9:43 pm
by Eggman
Did you remember to place the necessary .odfs for its weapons in the odf folder (not related to those error messages, but it will cause a crash)?
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 10:13 pm
by genaral_mitch
Yes, I do put all necissary odfs in the folder when I use but it still crashes
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 10:25 pm
by wishihadaname
And oddly enough the AI can use it no problem
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 10:26 pm
by genaral_mitch
But they don't shoot, do they?
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 11:03 pm
by wishihadaname
No, they just sit there and swivel the gun arround. Has anyone gotten it to work?
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 11:05 pm
by genaral_mitch
I guess just ForceMaster.
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 11:16 pm
by 501st_commander
lol this gun. It also doent have a weapon, so if you get in it CTD's.
Re: Can't get the Republic Artillery gun to work
Posted: Sat Jan 09, 2010 11:51 pm
by wishihadaname
Ya, I looked through the errors and turns out your right. Will replacing that with an ATTE turret work or is this just a busted asset?
Re: Can't get the Republic Artillery gun to work
Posted: Sun Jan 10, 2010 12:08 am
by Eggman
It works fine for me. It's not broken in any way.
Re: Can't get the Republic Artillery gun to work
Posted: Sun Jan 10, 2010 1:39 pm
by Delta-1035
Eggman wrote:It works fine for me. It's not broken in any way.
QFT, It works for me too.
Re: Can't get the Republic Artillery gun to work
Posted: Sun Jan 10, 2010 2:53 pm
by wishihadaname
How did it work though? I looked through the odf and its requireing a weapon that doesn't exist... the turrets odf is the exact same name as a nonexistant weapons odf... everything else works fine its just that there is no gun. How many files do you guys have for this turret?
Re: Can't get the Republic Artillery gun to work
Posted: Sun Jan 10, 2010 7:01 pm
by AQT
Have you considered making your own weapon for this turret? The stock mortar turret weapon could be a start.
Re: Can't get the Republic Artillery gun to work
Posted: Tue Jan 12, 2010 12:15 pm
by ForceMaster
Hi friend! the easy way to get the AG working is this:
Place the ODF and MSH files in the respectives folders in your MOD directory:
example: data_ABC\Worlds\ABC\ODF data_ABC\Worlds\ABC\MSH
Then, go to ZE and place the artillerygun in your map, it work as turret you can not place it from a side folder. make sure you have all the files in your folders:
rep_bldg_artillerygun.odf
rep_bldg_artillerygun_exp.odf
rep_weap_artillerygun.odf
rep_weap_artillerygun_ord.odf
rep_weap_artillerygun_exp.odf
rep_bldg_artillerygun.msh
rep_bldg_artillerygun_destroyed.msh (this is the explosion geometry, or other name, I forget it lol)
and textures.
hope this help you.
and thanks for DL This model.
EDIT: oops, sorry these odf is the same of "com_weap_fly_bombs" (this file is in data_ABC\Sides\Common.
Re: Can't get the Republic Artillery gun to work
Posted: Tue Jan 12, 2010 7:38 pm
by wishihadaname
Thanks, I found a workarround too. If you make a copy of the typical mortar weapon and change the ordenance and the name then the gun can function as well. *thank you AQT for the idea*