Messed up collision
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unit468
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Messed up collision
Hi. I have made a flying vehicle and i got it in game. In my map I have one placed as a prop, and one as an actual vehicle. With the prop, I can walk through some of the vehicle like its not even there. The same thing happens with the actual vehicle, but the collision seems all messed up because its like there is an invisible wall around parts of it (i cant walk where I should be able to walk). Any explanations? I am not sure If I need to edit my object or if it s something in the odf.
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Aman/Pinguin
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Re: Messed up collision
More info please.
What vehicle is it?
And post your ODF.
What vehicle is it?
And post your ODF.
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unit468
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Re: Messed up collision
The vehicle is an ORca from C&C
here is the odf:
here is the odf:
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FragMe!
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Re: Messed up collision
Question are you using model collisions or collision primitives? If you have BF2_modtools you can go into the fake console and turn on the render for the different kinds of collision and then toggle free look you can see what collisions are there on you model. If there are moving parts on you vehicle then you need to use primitives.
A good document to read that came with the modtools is art_guide.doc it explains all the different collisions and their parameters.
A good document to read that came with the modtools is art_guide.doc it explains all the different collisions and their parameters.
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unit468
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Re: Messed up collision
ok. i never thought of the documentation lol. thanks i will take a look
