Very annoying crashes
Posted: Fri Dec 07, 2007 1:31 am
Having a little trouble getting a map to work, have narrowed it down to these errors in the error log:
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [d936b44e] has no hardpoint '' [6257544a]
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726
Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
Anyone know how to cure this?
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [d936b44e] has no hardpoint '' [6257544a]
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726
Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
Anyone know how to cure this?