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Very annoying crashes

Posted: Fri Dec 07, 2007 1:31 am
by Sky_216
Having a little trouble getting a map to work, have narrowed it down to these errors in the error log:


Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [d936b44e] has no hardpoint '' [6257544a]

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726

Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent


Anyone know how to cure this?

Re: Very annoying crashes

Posted: Fri Dec 07, 2007 7:34 am
by DarthD.U.C.K.
it looks as if you havent given enough memory to the effects

Re: Very annoying crashes

Posted: Fri Dec 07, 2007 8:03 am
by Penguin

Code: Select all

Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
One of your .odfs with damage effects has iffy values.

Stop must be lower than start.