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Crash Problem (See Log)

Posted: Sun Aug 20, 2006 9:03 pm
by Alpha
My map crashes for a reason unbeknowest to me:

Code: Select all

Opened logfile BFront2.log  2006-08-20 1953
ingame stream    movies\crawl.mvs
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
num, Selection =    1    table: 03CA142C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    1
EraSelection.subst =     g    era_g
play movie    FMB         200    ,    300         510    x    400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly

this.CurButton =    nil
cur_button =    nil
EraSelection.subst =     g    era_g
num, Selection =    1    table: 03CA142C
EraSelection.subst =     g    era_g
this.CurButton =    nil
cur_button =    nil
+++ DoubleClicked 
bEra_CloneWar =     1     bEra_Galactic =     1
clonewar_visable =     false     galactic_visable =     true
Adding map:     FMBg_con     idx:     1
Adding map:     FMBg_ctf     idx:     2
Adding map:     FMBg_1flag     idx:     3
play movie    FMB         200    ,    300         510    x    400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly

this.CurButton =    Launch
cur_button =    nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "all_hero_hansolo_tat" missing geometry "all_inf_tatooinehansolo"

Posted: Sun Aug 20, 2006 9:16 pm
by Thire
Shouldn't this go in the "Starwars Battlefront 2 Modding" section?

Posted: Sun Aug 20, 2006 10:10 pm
by crazytieguy
It probably should.
Alpha wrote:Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "all_hero_hansolo_tat" missing geometry "all_inf_tatooinehansolo"
The problem is with Han Solo's geometry. Make sure you have it in the /data_***/sides/all/msh folder. If that doesn't work, try another hero and see if they work.[/quote]

Posted: Mon Aug 21, 2006 7:10 am
by Alpha
Sorry, did i put it in the wrong place. Thanks to whoever moved it. Anyway, I put the hansolo geometry back in and it still does this. I'll try removing him.

Posted: Mon Aug 21, 2006 7:23 am
by Penguin
it can't find all_inf_tatooinehansolo.msh, thats the only reason why its crashing

Posted: Mon Aug 21, 2006 8:52 am
by darthpingu
try to see if it works without Han

Posted: Mon Aug 21, 2006 10:19 am
by Teancum
also clean and munge.