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Giving Objects Health

Posted: Sat Feb 17, 2007 1:09 pm
by trainmaster611
How would you edit an odf (particularly a prop) to give them health? And also how would you link up odf objects together so they get destroyed together? :|

RE: Giving Objects Health

Posted: Sat Feb 17, 2007 1:26 pm
by RC-1290
trainmaster, I am wondering, do you ever use the search function?

---
ClassLabel = "destructablebuilding"

and

MaxHealth = "5.0"

RE: Giving Objects Health

Posted: Sat Feb 17, 2007 3:02 pm
by Qdin
does it have to be 'destructable'? :P

what if it's AnimatedProp in the classlabel, Prop or something?

RE: Giving Objects Health

Posted: Sat Feb 17, 2007 3:12 pm
by RC-1290
You could try just adding maxhealth.

RE: Giving Objects Health

Posted: Sat Feb 17, 2007 4:54 pm
by trainmaster611
Yes I do use the search function but it never seems to turn up what I am looking for :?

So Rc, your'e telling me to add the lin that says "Maxhealth = 5.0" under the properties section, it will dissapear when I try to shoot it right? :|

And yes Qdin, I was trying to make it destructable. THat's what the Maxhealth line will do right? :?

RE: Giving Objects Health

Posted: Sat Feb 17, 2007 11:25 pm
by trainmaster611
So basically, its using the same corresponding msh files but I change the odf to give it building like properties (with the health of course). :|

Could you give me the name of an odf file in the assets folder that I could use as an example?

RE: Giving Objects Health

Posted: Sun Feb 18, 2007 9:04 am
by Qdin
I'm not confused yet :P

I'm just more curios whether it's really this important to have the classlabel right :lol:

Posted: Sun Feb 18, 2007 10:03 am
by Ace_Azzameen_5
It is. I've tested it. props can't even be killed by LUA code.

Posted: Sun Feb 18, 2007 11:21 am
by Qdin
Interesting :P

Does anyone know how to use the .odf to play a death-animation? The Kashyyyk Gate played the death-animation through the .lua if I'm not mistaken.

Is there any way to let it have a designated animation to play when it dies?

+ we call it destructableprop, -building, -fisherhouse or whatever it want :P

Posted: Sun Feb 18, 2007 5:10 pm
by trainmaster611
I found the Polis Massa hangar shield odf (I know it has infinite health but I know how to change the value). The class label says "armedbuilding". Is there any real difference between that and "building" :|

Posted: Sun Feb 18, 2007 7:04 pm
by Qdin
maybe this have more properties? :P

or weapon-effect-like-wannabe-lolzorz?

so we can exaggerate with the classlabels :P that's good enough :)

Posted: Tue Feb 20, 2007 12:01 am
by trainmaster611
I just have one last question...do I have to edit the .msh files for all of this to work or can it be odf alone? :|