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Re: On destroy, capture

Posted: Fri Aug 23, 2013 10:55 pm
by Lorul1
I entered this [after ScriptPostLoad() like before of corse]

Moe = OnObjectKill(
function(object, killer)
if GetEntityName(object) == "myg1_bldg_energy_collector_core" then
MissionVictory(ATT)
end
end
)



and my script dosent work ingame can someone get it working in there game or correct my script above please