Viewer/Importer Inconsistancies AKA VRML2.0 Converter?
Posted: Sun Apr 26, 2009 4:32 am
Basically, what I have here is an observation with a question attached to it.
Recently viewing some objects, I have come to notice certain inconsistencies between different viewers that I use as well as Rep's importer. Viewing rax_ind_1_t_v3_red.msh from the Raxus Prime assets in the SWBFViewer and Ultimate Unwrap3D gives the first result below while viewing the mesh in 3DOC and XSI (after importing with Rep's tool) gives the second image (the view in XSI is slightly different than this arrangement, but the same pieces are out of place).
The same sort of thing happens when I try to to view Psych0fred's SPHA-T model (ignore the collision spheres and the order of the pics is the same as above).
I say all this because, while I can think of a work around such that I don't have to put Humpty Dumpty back together again, I'm open to options. I know that I can export VRML2.0 from the SWBFViewer, but I need a way of getting it back into XSI somehow, whether through .3ds, .obj, .xsi, etc., and a cursory search of the internet/XSI forums reveals nothing useful.
I briefly looked at importing the VRML2.0 into Blender and exporting as a Wavefront OBJ to be imported into XSI then exported the normal way through Rep's exporter, but while the UVs seemed to tag along, the texture didn't want to apply to them. Unless someone wants to walk me through how to get the textures to stick, then I'd just as soon join the king's horses and men.
My questions (finally) are: Does anyone know of a VRML converter that will do what I need it to do? Does someone want to figure out the Blender work around for me?
Recently viewing some objects, I have come to notice certain inconsistencies between different viewers that I use as well as Rep's importer. Viewing rax_ind_1_t_v3_red.msh from the Raxus Prime assets in the SWBFViewer and Ultimate Unwrap3D gives the first result below while viewing the mesh in 3DOC and XSI (after importing with Rep's tool) gives the second image (the view in XSI is slightly different than this arrangement, but the same pieces are out of place).
Hidden/Spoiler:
Hidden/Spoiler:
I briefly looked at importing the VRML2.0 into Blender and exporting as a Wavefront OBJ to be imported into XSI then exported the normal way through Rep's exporter, but while the UVs seemed to tag along, the texture didn't want to apply to them. Unless someone wants to walk me through how to get the textures to stick, then I'd just as soon join the king's horses and men.
My questions (finally) are: Does anyone know of a VRML converter that will do what I need it to do? Does someone want to figure out the Blender work around for me?