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Local Teams (Solved)

Posted: Sun Mar 30, 2008 5:29 pm
by SBF_Dann_Boeing
Can someone run me through the steps of setting up a local team again? I forget, and I'm trying now, but it ain't workin, and the tutorial for this is messed up, the first page with the instructions is missing.

Here's how my LUA is set up

Code: Select all

    -- Gnomes -------------------------------
    SetTeamName (3, "locals")
    AddUnitClass (3, "lsd_inf_gnome", 30)
    SetUnitCount (3, 30)
    SetTeamAsFriend(3,ATT)
    SetTeamAsFriend(3,DEF)
    SetTeamAsFriend(ATT,3)
    SetTeamAsFriend(DEF,3)

    -- Jabberwocks --------------------------
    SetTeamName(4, "acklay")
    AddUnitClass (3, "lsd_inf_demon", 5)
    SetUnitCount (3, 5)
    SetTeamAsEnemy(4, ATT)
    SetTeamAsEnemy(4, DEF)
    SetTeamAsEnemy(ATT, 4)
    SetTeamAsEnemy(DEF, 4)

    -- They want to kill each other ------
    SetTeamAsEnemy(3, 4)
    SetTeamAsEnemy(4, 3)
    AddAIGoal(3,"Deathmatch",200)
    AddAIGoal(4,"Deathmatch",200)
I got a cp for both team 3 and team 4, with spawn paths. I remember something that has to do with ally paths but i forget how they work exactly. I also added the team 3 and 4 cps to the CP sections. What happens in-game is that Team 4 appears, but as a friendly, and team 3 doesn't show up at all.

Re: Local Teams

Posted: Sun Mar 30, 2008 6:01 pm
by FragMe!
First thing I noticed is for the jabberwoks set unit count should be 4,5 not 3,5 same thing for add unit class 4 not 3

Re: Local Teams

Posted: Sun Mar 30, 2008 6:08 pm
by SBF_Dann_Boeing
Image

Well that fixed it...lol