W.I.P DC-17m

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Penguin
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Post by Penguin »

yeh, it was finished ages ago
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Post by Penguin »

okay, for my next map i've upgraded the textures for it? what do you think?


-snip-
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Post by PvtParts »

looks great. Youve really done a nice job. my only gripe is the bars on the mag are to thick. make em thinner and this gun is set.
-_-
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Post by -_- »

maybe change the 999 to ---?
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Post by Vyse »

Looks good, maybe you could use the scrolling texture flag on the numbers.

Only thing I notice:
Some of the texture projections look like they stretch over parts. Like the side projection is also projecting the top of the gun.
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Post by PvtParts »

Yeah -_-, I had thought about that too.

I figured it doesnt really matter, and since theres no way im aware of to make it count down with the ammo, but good call.

Edit: and yeah, some of the textures do look a bit stretched. It still looks great. Best dc-17m series models for the battlefront games, by far.

Great work. If you can fix the texture stretching, blue line on the butt of the guns, and fix that clipping on the anti armor and these'll be professional quality models.
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Post by Penguin »

i can't do anythign to it. all i'm doign is editing the TGA file. i can't edit the gun at all becouse XSI ran out
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Post by PvtParts »

perhaps someone with xsi could touch it up for you (not implying myself - i cant skin in xsi at all)
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Post by JabbaLovesLava »

Well, if you want (ONLY if you want) I could un-strech the textures. You'd have to wait a while tho because currently I don't have my computer.
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Post by Delta_57_Dash »

You could change the 999 to 300 for the regular blaster, and then *blank*20 for the Sniper attachment, and then *blank*blank*blank* for the Anti-Armor.
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