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Low-resolution models...
Posted: Thu Aug 03, 2006 3:44 pm
by Rekubot
I have a problem with my map in that whenever a clone trooper steps a few metres away from my position he becomes a low-rez model. How can I change it so that they have to be pretty far away before they become one? Thanks in advance.
Posted: Thu Aug 03, 2006 3:56 pm
by -_-
view distance in ur options
Posted: Thu Aug 03, 2006 4:02 pm
by Rekubot
That doesn't change anything at all, considering that I have both LOD and view distance set to max. Thanks for trying though, any other suggestions? I have a feeling that I have to change something in the LUA or the .sky files.
Posted: Fri Aug 04, 2006 3:22 am
by Penguin
you most likly changed something in your .sky file
Posted: Fri Aug 04, 2006 4:21 am
by Rekubot
Here's what I have in my sky file. I know that I fiddled with the values at some point so maybe I ended up with something worse.
Code: Select all
PC()
{
NearSceneRange(1000.0, 1600.0, 1200.0, 2000.0);
FarSceneRange(6000.000000, 16000.0);
}
I don't think anyone has ever explained what they mean so I just made all of the values higher in the hope of being able to see further. But now everything just switches to low-rez.
Posted: Fri Aug 04, 2006 5:33 am
by Penguin
its the distance of the lod, higher = you can see high rez models far awya, but it will slow the map up, etc
Posted: Fri Aug 04, 2006 6:29 am
by Rekubot
So, what do I need to change? NearSceneRange or FarSceneRange? Sorry for being a pain.