How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
this ARE the tga files. i have paint.net and tga will be opened with paint.net automatically. So it name is paint.net file. these files are only copied from the bf_modtool/assets/worlds/kam/msh into my folder
Anakin wrote:this ARE the tga files. i have paint.net and tga will be opened with paint.net automatically. So it name is paint.net file. these files are only copied from the bf_modtool/assets/worlds/kam/msh into my folder
Regardless, I don't think it knows that because you saved it as a paint.net image. Just try and save as a .tga.
EDIT: Oh, if you are using Blender, you have to select "TexFace" so it uses the UV as the texture.
THIS ARE THE ORIGINAL PICTURE FILES FORM THE BFMODTOOL FOLDER I HAVE NOT EDIT THEM SO IN THE OLD FOLDER IT WORKES AND AFTER I ONLY COPIED THEM IT DIDN'T WORK.
THEWULFMAN wrote:then open thewm in mshveiwer and click the big "i"
then look at what .tga files you need then copy them into the folder
thx i will look if it works. till now i only edit in hex and looked for the files.