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Dimensions realation.

Posted: Tue Jul 20, 2010 12:58 pm
by Anakin
How big about must one building be in Mod tool, so that it fits in Battlefront to the other things?? Can i take the example Modle from mod tool, i can get with Primitive>Character>XSI Man??

Re: Dimensions realation.

Posted: Tue Jul 20, 2010 1:38 pm
by FragMe!
Just to be totally clear (because I looked it up once) 1 default XSI grid sqaure equals....

one XSI grid square there is no exact correlation to anything. Closest it comes is 1 square @ = 1 meter. A soldier in XSI is not quite 2 squares tall.

Re: Dimensions realation.

Posted: Tue Jul 20, 2010 4:16 pm
by Culvar
You could just import a soldier and delete him when it's done for scale.....

Re: Dimensions realation.

Posted: Tue Jul 20, 2010 10:31 pm
by Obi-Wan Kenobi
That would probably be the easiest way to do it...in accuracy terms.

Re: Dimensions realation.

Posted: Tue Jul 20, 2010 11:38 pm
by FragMe!
You could import the unit model that is available on fred's site (see the FAQ) or just go by 1 square is approx 1 meter works for most things.
The XSI man model you referred to is at least 10 times too big.

Re: Dimensions realation.

Posted: Wed Jul 21, 2010 11:07 am
by Anakin
ok that helps much thx

i take the XSI man and put for S at the transfrom 0,1 so the man is only 1/10 from before