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Fred,...

Posted: Mon Jan 10, 2005 9:25 am
by eddie
Fred, I posted these two questions on your site, but I guess did not check them, Anyhow:

1. SOUND: I read your manual and I kinda understand it for adding new sounds/effects.

All I need is to get the sound of fightertank to my map, which I based on tat1 sound, which does not have fightertank. Non of the levels have all sounds I need, Tat1 is close but without fightertank.

So, it should not be too hard to get sounds for fightertank as additional sound? I have tried and failed. I do not want to change anything about it, just to add it to my level as addition.

2. ANIMATION: I am traying to get rancor in my map. I moved odfs, mshs to their respective folders. Also; i moved animation folder of tat3_bldg_rancor to modid/common/animations. I changed line in munge.bat under this folder to
call ..\munge_animation.bat "/keepframe0" ..\..\..\worlds\edh1, as edh1 is modID. Placed tat3_bldg_rancor onto the map (rancor looks kinda wierd), game chrashes. During munge it tells me for tat3_bldg_rancor.msh - out of space in splitting cathalog.

Any help would be appriciated.

Posted: Mon Jan 10, 2005 5:17 pm
by eddie
Thanks a lot! Will do.

Edit: It worked. Even Darth Vader is not safe he he

Image

Posted: Tue Jan 11, 2005 2:44 am
by eddie
Yes, great, while doing it, think of this: additional sound(s) should include fightertank and rancor sound from tat3....

Posted: Fri Feb 18, 2005 5:37 pm
by eddie
Interesting question from someone: can you turn off or lower gravity in the game?? It would be fun..

Posted: Fri Feb 18, 2005 6:29 pm
by DARTHVADOUR
wicked but i all ways get killed. :evil:

Posted: Mon Mar 07, 2005 2:15 am
by eddie
Fred, Is it possible to Save As my finished map to something else with different ModID?