Issue with death star laser

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SBF_Dann_Boeing
Groove Walrus
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Issue with death star laser

Post by SBF_Dann_Boeing »

I have the death star laser from the shipped map and no matter what direction i turn the spinner object the death star ray is always shot in teh same direction. Does anyone know how to solve this problem?
PvtParts
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RE: Issue with death star laser

Post by PvtParts »

Be more clear. Are you sure its attached to the given object? I'm just going off guessing. Have you opened the effect in particle editor?
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RE: Issue with death star laser

Post by SBF_Dann_Boeing »

these are the contents of the dea1_bldg_froom_spinner.odf
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "dea1_bldg_froom_spinner.msh"


[Properties]

GeometryName = "dea1_bldg_froom_spinner"

Attacheffect = "dea_sfx_deathstarlaser" //CHOCO PARTY!!!!
AttachtoHardpoint = "hp_spinner 30.0"

Attacheffect = "dea_sfx_spinner"
AttachDynamic = "1"
AttachtoHardpoint = "hp_spinner"




FoleyFXGroup = "metal_foley"
SoundProperty = "energy_loop"
and i don't have a clue how to use the particle editor or what in the world that is >.<
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RE: Issue with death star laser

Post by Ipodzanyman »

You have to edit it in PE to get it to work the direction you want, because it is based upon the Y, X, Z axis and it will be the same ingame unless edited, If you see me on Xfire give me the direction you want and I might be able to fix it.... :P
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RE: Issue with death star laser

Post by SBF_Dann_Boeing »

k, ill try to find u, i just want it rotated 90 degrees counterclockwise
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