Here are some questions I need answered.
1-I need the odf’s and msh’s (and maby where they are located) for the:
geonosion sonic blaster turrent
the common laser turrent and the beam laser turrent
the hoth anti-infantry turrent
the small turrents on hoth hunt (shoot the chain gun type blasts)
2-is there a way to make the target for turrents change. What I mean is that turrents I have (auto) only attack vehicles. I want them to attack infantry (or both)
3-how do I add more classes to my selection? Like (trooper, heavy, engineer, scout, officer, and special) how do I add more to this list?
Thanks in advance CloneKnight
all around help. :)
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cloneknight
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RE: all around help. :)
For 1, they're in the tur folder in your side folder.
2, don't know.
t3, add this to your LUA addunitclass = ("(Insert unit name here.)" 0.0(Just replace the 0's with the unit count.)")(Don't know if this is the correct line, look in the eli LUAs.)
2, don't know.
t3, add this to your LUA addunitclass = ("(Insert unit name here.)" 0.0(Just replace the 0's with the unit count.)")(Don't know if this is the correct line, look in the eli LUAs.)
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cloneknight
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RE: all around help. :)
thanks ill see what i can do.
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cloneknight
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RE: all around help. :)
in the tur folder i found a effects and req folder. where do i put there contents?
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MercuryNoodles
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2) You'll find the following lines in the turret's weapon odf. I grabbed these from tur_weap_hoth_dishturret. Anyway, these lines should be useful.
TargetVehicle = "1"
AITargetPerson = "0"
3) You can also use "pilot" and "marine", in addition to AddUnitClass, if you want more classes selectable. They're not space-specific.
TargetVehicle = "1"
AITargetPerson = "0"
3) You can also use "pilot" and "marine", in addition to AddUnitClass, if you want more classes selectable. They're not space-specific.
