all around help. :)

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cloneknight
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all around help. :)

Post by cloneknight »

Here are some questions I need answered.

1-I need the odf’s and msh’s (and maby where they are located) for the:
geonosion sonic blaster turrent
the common laser turrent and the beam laser turrent
the hoth anti-infantry turrent
the small turrents on hoth hunt (shoot the chain gun type blasts)

2-is there a way to make the target for turrents change. What I mean is that turrents I have (auto) only attack vehicles. I want them to attack infantry (or both)

3-how do I add more classes to my selection? Like (trooper, heavy, engineer, scout, officer, and special) how do I add more to this list?

Thanks in advance CloneKnight
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RE: all around help. :)

Post by Hero_Unit »

For 1, they're in the tur folder in your side folder.
2, don't know.
t3, add this to your LUA addunitclass = ("(Insert unit name here.)" 0.0(Just replace the 0's with the unit count.)")(Don't know if this is the correct line, look in the eli LUAs.)
cloneknight
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RE: all around help. :)

Post by cloneknight »

thanks ill see what i can do.
cloneknight
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RE: all around help. :)

Post by cloneknight »

in the tur folder i found a effects and req folder. where do i put there contents?
MercuryNoodles
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Post by MercuryNoodles »

2) You'll find the following lines in the turret's weapon odf. I grabbed these from tur_weap_hoth_dishturret. Anyway, these lines should be useful.

TargetVehicle = "1"

AITargetPerson = "0"

3) You can also use "pilot" and "marine", in addition to AddUnitClass, if you want more classes selectable. They're not space-specific.
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