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Adding HUD

Posted: Fri Jul 13, 2012 6:05 am
by Anakin
Hi,

you all know the problem of the floating icons when doing own icons.
And we all know this great tutorial http://www.gametoast.com/forums/viewtop ... =64&t=9703

But for me it doesn't work. i added all the files etc, but nothing works. no matter what changes i do the icons do not move. i hope you can help me.

Re: Floating Icons

Posted: Fri Jul 13, 2012 6:22 am
by AQT
Anakin wrote:i added all the files etc, but nothing works. no matter what changes i do the icons do not move.
Please explain this by providing said files and what you actually did.

Re: Floating Icons

Posted: Fri Jul 13, 2012 7:25 am
by Anakin
Ok i replaced the munge.bat. than i added the extraweapons.hud to my rep folder. added this part

Code: Select all

	REQN
    {
		"model"
		"com_inv_mesh"
    }
    
    REQN
    {
		"config"
		"extraweapons"
    }
to my rep.req.

put the com_inv_msh in my msh folder.

than i added this part

Code: Select all

			MeshInfo("ande_dc17_rifle")
			{
				Position(-0.222832, 0.361293, 0.014590, "Viewport")
				Rotation(0.804269, 90.747269, 359.999695)
			}
to the extraweapons.hud file for testing it. i changed the values, but the icon didn't move. i made a manuel clean and noticed, that the munge.bat doesn't work. there was no rep.lvl build. so i decided to use my old munge.bat and get the rep.lvl again, but the icons do not move.

Re: Floating Icons

Posted: Fri Jul 13, 2012 2:10 pm
by Dreadnot9
If you're using vista/windows 7 you'll need the code in this topic for the munge_side.bat to work properly. I had this problem a little while ago as well.

Re: Floating Icons [Solved]

Posted: Mon Jul 16, 2012 8:15 am
by Anakin
what is the deifferent to my munge bat, that works for the sides? Can i use this munge bat code for munge the sides too or only for the HUD thing?

==EDIT==

You get it thank you a lot. the first weapon is fixed :D

==EDIT2==

i want an RC HUD and added this to the extraweapon thing.

Code: Select all

Group("RC_HUD")
{
    PropagateAlpha(1)
    Viewport(1)
    Position(0.000000, 1.00000, 0.000000, "Viewport")
    ZOrder(255)
    EventEnable("player1.spawn")
    EventDisable("player1.die")

	Model3D("RC_HUD")
	{
		Mesh("RC_HUD")
		Viewport(1)
		Position(0.00000, 0.000000, -2.212803, "Viewport")
		Rotation(0.804269, 90.747269, 359.999695)
		Scale(0.27000, 0.26000, 0.260000)
		ZOrder(8)
		EventEnable("player1.spawn")
		EventDisable("player1.die")
	}
}
but no HUD is shown.

==EDIT3==

ok the HUD isn't shown in the debugger, but it's there ingame. My only problem is, i cannot move it anymore. first it worked very good, but now it's not moving.

Code: Select all

Group("RC_HUD")
{
    PropagateAlpha(1)
    Viewport(1)
    Position(0.000000, 1.00000, 0.000000, "Viewport")
    ZOrder(255)
    EventEnable("player1.spawn")
    EventDisable("player1.die")

	Model3D("RC_HUD")
	{
		Mesh("RC_HUD")
		Viewport(1)
		Position(0.50000, 50.00000, 50.000000, "Viewport")
		Rotation(0.000000, 0.000000, 359.999695)
		Scale(100.00000, 100.00000, 100.000000)
		ZOrder(8)
		EventEnable("player1.spawn")
		EventDisable("player1.die")
	}
}