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Re: Rasidia: The Offensive of the 22D
Posted: Sat Sep 15, 2007 10:15 am
by REivEN
underC:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\RAS\RASc_con.lua:131: unexpected symbol near `}'
ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <--
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <-- this show's up
Re: Rasidia: The Offensive of the 22D
Posted: Sat Sep 15, 2007 10:54 am
by REivEN
The Al unit's there are not spawing

need help
Re: Rasidia: The Offensive of the 22D
Posted: Sat Sep 15, 2007 11:20 am
by Death_Commando
Re: Rasidia: The Offensive of the 22D
Posted: Sat Sep 15, 2007 3:30 pm
by =AOX=Durge
Lookin good!

Re: Rasidia: The Offensive of the 22D
Posted: Sat Sep 15, 2007 3:54 pm
by Death_Commando
Thanks! :vader2:
Re: Rasidia: The Offensive of the 22D
Posted: Thu Sep 20, 2007 8:22 pm
by Thunder
Da Beta Check (not so good)
Now Presenting
The Floating Wall
Hey who stoll the bridge??????
The City Of (what was it again?)
REivEN
send me the World folder of this map and i will fix these things
sorry if this offended you in any way
over all pretty good map

Re: Rasidia: The Offensive of the 22D
Posted: Fri Sep 21, 2007 6:01 am
by XxDepredationxX
A'ight, here's my review.
I like the surroundings of the map. The Yavin ruins, the geonosis terrain, the flowers, the trees and the tunnels. But what I don't get is why is there a space port in a middle of nowhere. The CW era is quite a borefess and I rarely see any units running around and whats up with upping the SBD health so much? It takes 1 and a half clip to kill it. The GCW is surprisingly much more active than CW mode assuming that you both are much more concentrated in CW. I like the localization of the units and the Vehicle but I seem to only see AT-TE's around...and they're damaged. You both need to place the models in much more better positions because most of them are floating around and blend those yavin ruins 'cause it's very out of place, same with felucian fungi.
Here are teh bugzorrx

:
1) The exploding barrels outside the bunkers explode with black squares.
2) The barriers cut through the terrain.
3) The sky run through the VSD
4) Alot of the AI likes to run into the tunnel walls and these
5) The terrain isn't connected well and you can...
6) Alot of the models needs to be placed better and stick to the ground.
Overall, it's a good map for a start, there's alot of room for improvements so keep it up!
Re: Rasidia: The Offensive of the 22D
Posted: Fri Sep 21, 2007 8:25 am
by REivEN
Ok i will fix them
EDIT:And i edited the helath of the SBD's because they are though just like in Republic Commando

Re: Rasidia: The Offensive of the 22D
Posted: Sat Sep 22, 2007 1:50 am
by XxDepredationxX
Oh yeah, those things are tough in RC! If you're gonna remain it that way, I suggest having a Clone Commando in the game and already unlocked once the map has started cuz those SBD just rip 1 team of 5 clone troopers to shreads.
Re: Rasidia: The Offensive of the 22D
Posted: Sun Sep 23, 2007 6:10 am
by Death_Commando
There wont be a clone commando,there is going to be Death Commando right REivEN? :vader2:
Re: Rasidia: The Offensive of the 22D
Posted: Sun Sep 23, 2007 7:21 am
by REivEN
Yes there will be Death_Commando instead of clone commando

Re: Rasidia: The Offensive of the 22D
Posted: Sat Sep 29, 2007 12:23 pm
by REivEN
Ok i will release the map on the next few day's