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Posted: Thu Jun 01, 2006 11:19 am
by maxloef
Ijust had a great idea
im gonna make a space map with Controlable Capitol ships
basicly i wil be using the dome models and scale them to about the size of n Xwing.
U will spawn on Shipyards (gonna try and make em from objects)
And there u will fight it out in capitol ships
The capitol ships will have player contoled forward lasers and Missles.
The only bad thing is the lasers will come from the origin
The ship will also have a Various Auto Turrets or player controlable turrets.
U are also able to fly the frigates and MAybe a droid control ship (CW)
The ships will be easy to control BUT will move very slow and turn not so fast either.
The ships wil have high health to ensure long lasting battles
So it evntualy Comes down to strategy.
il post screenieshots once ive got 2 capitol ship working

ships working

Posted: Thu Jun 01, 2006 8:32 pm
by RevanSithLord
Man! Darn you Maxloef! Making me so crazy for this map....gonna put me in an asylum dude, lmao.
Nice work so far guys.

Posted: Fri Jun 02, 2006 3:48 am
by maxloef
yeh im pleased to inform you that the firstb initial test were Succesfull.
I have a Working venator and Providence

Posted: Fri Jun 02, 2006 9:38 pm
by bladeofyoda
Is the jet trooper's rifle very rapidfire, and can you colnsider giving the jet trooper an EMP launcher
Posted: Sat Jun 03, 2006 2:09 pm
by Tohron
maxloef wrote:Ijust had a great idea
im gonna make a space map with Controlable Capitol ships
basicly i wil be using the dome models and scale them to about the size of n Xwing.
U will spawn on Shipyards (gonna try and make em from objects)
And there u will fight it out in capitol ships
The capitol ships will have player contoled forward lasers and Missles.
The only bad thing is the lasers will come from the origin
The ship will also have a Various Auto Turrets or player controlable turrets.
U are also able to fly the frigates and MAybe a droid control ship (CW)
The ships will be easy to control BUT will move very slow and turn not so fast either.
The ships wil have high health to ensure long lasting battles
So it evntualy Comes down to strategy.
il post screenieshots once ive got 2 capitol ship working

ships working

Is it possible to get objects in ZeroEditor to follow vehicles? Because if that's possible, I have a better idea: get one of the unused space turrent control seats, turn it into a vehicle, then get all the objects that make up a capital ship (including the vehicle spawns) along with corresponding regions and paths to follow that turrent seat as you fly it around the map.
The seat itself could be located on the bridge, and there would be first-person view looking out from the control seat through the bridge window, and 3rd person view looking out over the entire capital ship.
Posted: Sat Jun 03, 2006 2:16 pm
by MasterSkywalker
Ipodzanyman wrote:
-whoever made this pic didn't know how to spell
"standard"
Off-Topic
(I know this is an old post but this really irritated me lol) Thats because its dutch. In dutch "standard" has 2 a's instead of one lol.
On-Topic
This mod is just
AWESOME, can't wait for it to be finished!!

Posted: Sat Jun 03, 2006 3:48 pm
by tirlim
looks great!
good job!
you are a good modder

Posted: Sat Jun 03, 2006 4:49 pm
by maxloef
Tohron wrote:maxloef wrote:Ijust had a great idea
im gonna make a space map with Controlable Capitol ships
basicly i wil be using the dome models and scale them to about the size of n Xwing.
U will spawn on Shipyards (gonna try and make em from objects)
And there u will fight it out in capitol ships
The capitol ships will have player contoled forward lasers and Missles.
The only bad thing is the lasers will come from the origin
The ship will also have a Various Auto Turrets or player controlable turrets.
U are also able to fly the frigates and MAybe a droid control ship (CW)
The ships will be easy to control BUT will move very slow and turn not so fast either.
The ships wil have high health to ensure long lasting battles
So it evntualy Comes down to strategy.
il post screenieshots once ive got 2 capitol ship working

ships working

Is it possible to get objects in ZeroEditor to follow vehicles? Because if that's possible, I have a better idea: get one of the unused space turrent control seats, turn it into a vehicle, then get all the objects that make up a capital ship (including the vehicle spawns) along with corresponding regions and paths to follow that turrent seat as you fly it around the map.
The seat itself could be located on the bridge, and there would be first-person view looking out from the control seat through the bridge window, and 3rd person view looking out over the entire capital ship.
It wont work Concidering the ships are made up of multiple parts and the game doesnt support Moving vehicle spawns
Posted: Sun Jun 04, 2006 1:38 am
by Jetbomb
well, i made a banner with the pics i got off this topic, and im making many more!

Posted: Sun Jun 04, 2006 1:52 am
by Syth
Jetbomb, your avatar must be the creepiest thing ive ever seen.
lol
Posted: Sun Jun 04, 2006 2:15 am
by Jetbomb
Syth wrote:Jetbomb, your avatar must be the creepiest thing ive ever seen.
lol
i thought i should put like one of my 1000's of SW pics there, but decided a funny one would be good

Posted: Sun Jun 04, 2006 5:46 am
by maxloef
MasterSkywalker wrote:Ipodzanyman wrote:
-whoever made this pic didn't know how to spell
"standard"
Off-Topic
(I know this is an old post but this really irritated me lol) Thats because its dutch. In dutch "standard" has 2 a's instead of one lol.
On-Topic
This mod is just
AWESOME, can't wait for it to be finished!!

its seems me and Rc 1290 Dreadnaught are not the only dutch people around

Posted: Mon Jun 05, 2006 8:52 am
by maxloef
Poepl i have made a mistake
the first map is NOT going to be Theed.
But it will be the invasion of Naboo.
The map will Concist of a fair amount of villages spread across a forest and some open plains.
The Trade Federation will Spawn at 2 Landers Spread fairly far appart.
The Naboo Will Start in Each Village and maybe an Outpost or 2.
The Vehicles in This map will be:
Trade Federation
- AAT
- STAP
Naboo
- Gian Speeder
- Advance Gian speeder
The classes have not yet been Dicided
Heroes:
Cis
Oom-9
Naboo
Captain Panaka
Il post screenshots soon
Posted: Sat Jun 10, 2006 10:19 pm
by ~HUNTER~_OVERLORD
The gods demand screenshots at once!
Posted: Sun Jun 11, 2006 10:00 am
by Talibanman
hmm, maybe you should try to convert the old flash speeder from swbf1 to swbf2 (with permission, of course

)
Posted: Mon Jun 12, 2006 12:29 am
by Chamboozer
jetbomb, you changed your avatar! lol. How many maps are you working on, maxloef? If you start too many you will never finish!
Posted: Sun Jun 18, 2006 10:02 am
by Joscha
Offtopic: hehe i'm Dutch too.
Ontopic: So hows the progress going Maxloef?
Posted: Sun Jun 18, 2006 2:43 pm
by The_Emperor
I'm Dutch as well but shall we stay on topic

Any progress?

hehe
Posted: Mon Jun 19, 2006 12:41 pm
by ^Destroyer^
Oh My God, a Dutch people flood!!! (although im Dutch to, i'm gentil enough to keep my words in english

) Very nice work
Maxloef, i can't wait to play that naboo map!^
^Destroyer^
Posted: Mon Jun 19, 2006 3:31 pm
by RC-1290
This dutch guy says, yea max, you should stop building on jka for a moment and get back to BATTLEFRONT, you're not doing anything as far as I know...you'll here of me on skype:P :twisted: hehe, naa just kiddin, but I do suggest you get back to battlefront and finish some things.
Dread