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What makes jet & dark trooper different

Posted: Tue Nov 10, 2009 10:05 pm
by biohazard
What settings in the odfs cause the dark trooper to be pushed in a constant direction, and a jet trooper to be controlled?

Re: What makes jet & dark trooper different

Posted: Tue Nov 10, 2009 10:08 pm
by 501st_commander

Code: Select all

JetPush             = "0.0"     //The constant push given while the jet is enabled (20 is gravity)
Change to:

Code: Select all

JetPush             = "8.0"     //The constant push given while the jet is enabled (20 is gravity)
if you want the clone jettrooper jump

Edit:
also this line:

Code: Select all

JetJump             = "21.0"    //The initial jump-push given when enabling the jet
change to:

Code: Select all

JetJump             = "5.0" //7 //The initial jump-push given when enabling the jet

Re: What makes jet & dark trooper different

Posted: Tue Nov 10, 2009 10:10 pm
by biohazard
Will giving it a low setting, like 2 or 3, make it semi-controllable midair, but not completely? (as in, a happy medium?)

Re: What makes jet & dark trooper different

Posted: Tue Nov 10, 2009 10:14 pm
by 501st_commander
it may. I havent change any jetpack stuff yet. But you can try, if its not how you want, go up a little higher.

Re: What makes jet & dark trooper different

Posted: Tue Nov 10, 2009 10:23 pm
by biohazard
Thanks for the help