Quck question about mssion.lvl's ect.

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Caleb1117
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Quck question about mssion.lvl's ect.

Post by Caleb1117 »

Ok, lets say I want a custom map made by someone else to use defualt sides.
What are the luas munged into? ABC.lvl? or Mission.lvl?

Then assuming that nothing else major was done with the lua's, and that luas munge to say the mission.lvl, could I not replace one maps .lvl with anouther that has the defualt troops?
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Thunder
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Re: Quck question about mssion.lvl's ect.

Post by Thunder »

so you want to edit the LUA of the mission.lvl of the base mission.lvl of the game
like edit to add like tat3c_eli so its not like a costom map in addon but it will edit the base of the mission.lvl without hex editing it
Caleb1117
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Re: Quck question about mssion.lvl's ect.

Post by Caleb1117 »

No, the point is to find out if its possable to take a addon map with custom sides, and give it defualt sides instead.




Don't ask. :P
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Thunder
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Re: Quck question about mssion.lvl's ect.

Post by Thunder »

ya just copy the defult side .lvl files paste them in the addons side folder then go into hexeditor and edit the addons mission.lvl for the defult stuf
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[RDH]Zerted
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Re: Quck question about mssion.lvl's ect.

Post by [RDH]Zerted »

Caleb1117 wrote:What are the luas munged into? ABC.lvl? or Mission.lvl?
misson.lvl. You can figure this out because the map's Luas are in mission.req.
Then assuming that nothing else major was done with the lua's..., could I not replace one maps .lvl with anouther that has the default troops?
Yes. However, because you don't know the memory pool values or anything else used in the mod map, I wouldn't recommend it.
Caleb1117
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Re: Quck question about mssion.lvl's ect.

Post by Caleb1117 »

[RDH]Zerted wrote:
Caleb1117 wrote:What are the luas munged into? ABC.lvl? or Mission.lvl?
misson.lvl. You can figure this out because the map's Luas are in mission.req.
Then assuming that nothing else major was done with the lua's..., could I not replace one maps .lvl with anouther that has the default troops?
Yes. However, because you don't know the memory pool values or anything else used in the mod map, I wouldn't recommend it.
Ah, good point.
Thanks.
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