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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Sun May 24, 2009 10:34 am
by 501st_commander
mine, duh, if you beta mine you dont post pix of another map :roll:
so can you handle it? im asking this because your new here.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Sun May 24, 2009 10:46 am
by Leo the Larg
Oh, yes, I can handle it. I didn't understand what you said previously lol.
As I said, I have beta-tested before.

Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Posted: Mon Jun 01, 2009 11:01 pm
by 501st_commander
ok, pm is sending

EDIT--

Update


1) New skins!
2) Most to all bugs fixed.
3) locals are in ish
4) "missing" tunnles are mostly there.

Skins:
Hidden/Spoiler:
ImageImageImageImageImageImageImageImage
Random Play pix:
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F'TAAAAANG's death :(
ImageImageImageImageImage
Map pix:
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ImageImageImage

Ok, what i need help with is:
1) combo or somthing for the jawa (F'TAAAAANG) :jawa: so his feet isn't in the ground when he stands :?

And thats all for now i think

Re: 908th attack on Hoth -- Update page 6

Posted: Mon Jun 01, 2009 11:49 pm
by Grev
Hate to spoil your fun, but what's a jawa doing on a snow planet?

Re: 908th attack on Hoth -- Update page 6

Posted: Tue Jun 02, 2009 12:18 am
by Nihillo
Grev wrote:Hate to spoil your fun, but what's a jawa doing on a snow planet?
501st_commander wrote:(...)he's different, and that what I'm sorta aiming for.
Well, he is a Jedi afterall, maybe he's using a Force Heat power or something like that.

Re: 908th attack on Hoth -- Update page 6

Posted: Tue Jun 02, 2009 12:19 pm
by B.I.G_Cookie
Nihillo wrote:
Grev wrote:Hate to spoil your fun, but what's a jawa doing on a snow planet?
501st_commander wrote:(...)he's different, and that what I'm sorta aiming for.
Well, he is a Jedi afterall, maybe he's using a Force Heat power or something like that.
Mygeeto is a cold planet too and Mundi had a thin jedi robe ... and I wanted a sort of other jedi so I choosed the Jawa :P

________________________________________________________
@501st_commander
for the sunken jawa

add this to the jawa odf
Hidden/Spoiler:
[code]SkeletonRootScale = "0.6"
SkeletonRootScaleLowRes = "0.6"
CollisionRootScale = "0.6"[/code]
I guess it should work then :)
________________________________________________________
And the Jawa needs a name, name suggestions are welcome :D

Re: 908th attack on Hoth -- Update page 6

Posted: Tue Jun 02, 2009 12:20 pm
by 501st_commander
F'TAAAAANG :wink:

Edit----
Another video link:
Image

2edEdit----
New Weapon Specialist:
Hidden/Spoiler:
ImageImageImageImageImageImage
he will replace the jettrooper.

Re: 908th attack on Hoth -- Update page 6

Posted: Wed Jun 03, 2009 3:37 pm
by CCO!
What the heck is that guy shooting... ITS AWESOME

Re: 908th attack on Hoth -- Update page 6

Posted: Wed Jun 03, 2009 4:13 pm
by sampip
looks like a wampa to me...!
nice shots btw, looks really good! you can localize the wampas using the tutorial in the FAQ/Everything You Need thread.

Re: 908th attack on Hoth -- Update page 6

Posted: Wed Jun 03, 2009 4:23 pm
by Nihillo
CCO! wrote:What the heck is that guy shooting... ITS AWESOME
Hum, a green blaster bolt?

@501st_commander: that's a nice unit, color scheme reminds me of the GAR marines in the revamped clones of v1.3.

Re: 908th attack on Hoth -- Update page 6

Posted: Wed Jun 03, 2009 4:28 pm
by 501st_commander
CCO! wrote:What the heck is that guy shooting... ITS AWESOME
shooting. As in weapon or as in animal?
If its weapon:
Its a modifyed blaster. i just gave it atte lazers and made them smaller in size and power.
If its an animal:
sampip wrote:looks like a wampa to me...!
its a wampa...
sampip wrote:looks like a wampa to me...!
nice shots btw, looks really good! you can localize the wampas using the tutorial in the FAQ/Everything You Need thread.
yea i'll get to that soon, i got to get the al to spawn now :x
Nihillo wrote: @501st_commander: that's a nice unit, color scheme reminds me of the GAR marines in the revamped clones of v1.3.
B.I.G_Cookie made that skin.. He's VERY good at that.

Re: 908th attack on Hoth -- Update page 6

Posted: Tue Jun 09, 2009 9:36 am
by B.I.G_Cookie
UPDATE FOR UNKNOWN PLANET:

I added some rainshadow regions to the hangar and i also placed some crashed vehicles in the hangar:
Hidden/Spoiler:
Image
I added some more foliage
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Image
The cis has 4 AAT's *
Hidden/Spoiler:
Image
I also added lighting to the map.

Some Glamour shots:
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Image
Hidden/Spoiler:
Image
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Image

* The cis has 4 AAT's but I want more vehicle variety for the cis, vehicle suggestions are welcome ;)

Make imrovement suggestions for the map too :)

To do:
place some hintnodes.
change the light colour
add some effects
add some more rainshadow regions
add some more objects
add custom sides and missing sounds
_____________________________________________________________

The average process of the map is 85%
Going to finish it soon and then I will start to make the space map for the planet ;)

Re: 908th attack on Hoth -- Update page 6

Posted: Tue Jun 09, 2009 9:43 am
by 501st_commander
It looks very good!
I'll have a update on mine soon. Not mutch just a enviroment update.
I may have to change the name of this topic sinse i have more than one map going :shock:

Re: 908th project -- Update page 6

Posted: Tue Jun 09, 2009 11:03 am
by Dom380
nice update and I still havn't found anymore bugs

Re: 908th project -- Update page 6

Posted: Tue Jun 09, 2009 10:59 pm
by B-1Burt
@Cookie: Use a Recuscant Class frigate in the space map, as far as I know they've been used in only one map. Use Munificent Classes two, but use the Recuscants to go along with them.

Re: 908th project -- Update page 6

Posted: Wed Jun 10, 2009 1:30 am
by Faceman2000
For the CIS I would suggest a GAT and maybe a HAG. They are little used vehicles that are really cool.

Re: 908th project -- Update page 6

Posted: Wed Jun 10, 2009 6:07 pm
by 501st_commander
Faceman2000 wrote:For the CIS I would suggest a GAT and maybe a HAG. They are little used vehicles that are really cool.
Ok, i'll see to that, Expect a update by monday. i hope...

Re: 908th project -- Update page 6

Posted: Wed Jun 10, 2009 8:40 pm
by bobfinkl
B.I.G._Cookie, if you want to remove the oddly colored foliage remove the ColorVariation line everywhere you find it in your .prp file.

Re: 908th project -- Update page 6

Posted: Thu Jun 11, 2009 5:37 am
by B.I.G_Cookie
Personally I like the colour of the foliage, :)

With the removed line it just looks the same than before.
Hidden/Spoiler:
Image

Re: 908th project -- Update page 6

Posted: Thu Jun 11, 2009 6:40 am
by Nihillo
I like that color too, keep it.