Question in title. Anyone ever gotten CollisionHeadScale to work? I tried it, and nothing changed. I checked in the debugger, the head collision hadn't changed in size. I tried both an XYZ scale and global scale. Meaning,
CollisionHeadScale = "3.0 3.0 3.0" //XYZ
and
CollisionHeadScale = "3.0" //Global
Neither did anything.
CollisionHeadScale, anyone use it?
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THEWULFMAN
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Re: CollisionHeadScale, anyone use it?
It probably just scales damage. From jdi_demojedi.odf:
Code: Select all
// Don't take damage from collisions with objects in the world
CollisionScale = "0.0 0.0 0.0" // x, y, then z scales -
THEWULFMAN
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Re: CollisionHeadScale, anyone use it?
That was a really good idea, but it doesn't seem to be the case. I tested both multiplied damage (10x) and also I removed what would have been the multiplier (1x) if that was the case. No change either way.
Not to mention, that Fred says the headshot damage is hardcoded.
Not to mention, that Fred says the headshot damage is hardcoded.
