Page 129 of 150
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sun Jul 31, 2016 2:29 pm
by AQT
The current MediaFire link was working just fine...
But I'll add your Dropbox link too, Deviss.
EDIT
It turns out that the file you uploaded was actually for this here:
http://www.gametoast.com/viewtopic.php? ... 5&p=134446
And the current MediaFire link for it is still working fine.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Aug 06, 2016 12:42 am
by SkinnyODST
Can someone PLEASE give me a working link to the DC-15 pistol from Republic Commando?
And not just any version, I`m looking for this one
http://www.gametoast.com/viewtopic.php? ... mp;t=20511
Thx
EDIT
AQT wrote:The current MediaFire link was working just fine...
But I'll add your Dropbox link too, Deviss.
EDIT
It turns out that the file you uploaded was actually for this here:
http://www.gametoast.com/viewtopic.php? ... 5&p=134446
And the current MediaFire link for it is still working fine.
Well thanks but there is no tga file for the DC-15.
Double posting is against the RULES; please EDIT your post instead -Staff
Tusken Raider and BF1 Tatooine assets?
Posted: Sun Aug 07, 2016 4:11 pm
by Ranger
Trying to find a playable Tusken raider model and I've looked everywhere but can't find any. Also looking for some Tusken raider models and meshes like tents, campfires, and whatnot. If this makes any sense lol. Any help is greatly appreciated.
Re: Tusken Raider and BF1 Tatooine assets?
Posted: Sun Aug 07, 2016 6:11 pm
by Samee3
Not exactly sure what you are looking for, but you can find the Tusken Raider model in BF2_ModTools\Assets\Sides\des\msh. In regards to
any BF1 assets, you will need the BF1 Modtools, otherwise known as BF Builder. Unfortunately, I can't seem to find a working link for BF Builder right now.
Also, I recommend looking
here for tuts and other stuff.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Fri Aug 12, 2016 10:50 pm
by Kingpin
Looking for this guy. Pretty sure I've seen this model somewhere.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Aug 13, 2016 11:17 am
by ARCTroopaNate
He was in Mav's Dark Times but I don't think the model/skin was ever released.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 17, 2016 1:43 am
by CdtFox
I'm pretty sure someone already do it, so I'm asking you that questions:
Where i can find the stock clones models in .obj? I just need the "rep_inf_ep3_armoredpilot".obj
Thanks!
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 17, 2016 2:33 am
by AnthonyBF2
I'd like to check if anyone has made and released those tower turrets found in the Death Star trenches. They look like the stock turret in space maps but they're tall and thin.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 17, 2016 9:09 pm
by Kingpin
CdtFox wrote:I'm pretty sure someone already do it, so I'm asking you that questions:
Where i can find the stock clones models in .obj? I just need the "rep_inf_ep3_armoredpilot".obj
Thanks!
You can just import the model into XSI and then export as an OBJ. My only question is why would you need one?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Thu Aug 18, 2016 5:35 am
by CdtFox
Kingpin wrote:CdtFox wrote:I'm pretty sure someone already do it, so I'm asking you that questions:
Where i can find the stock clones models in .obj? I just need the "rep_inf_ep3_armoredpilot".obj
Thanks!
You can just import the model into XSI and then export as an OBJ. My only question is why would you need one?
For a friend, an empire at war modder who wants to port some swbf 2 stuff to EAW FOC.
Also, speaking of XSI, when I want to launch it, I got a virus detection...and every time my antivirus forces me to close the software...

Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Thu Aug 18, 2016 4:22 pm
by Marth8880
CdtFox wrote:Also, speaking of XSI, when I want to launch it, I got a virus detection...and every time my antivirus forces me to close the software...

What are you currently using as your anti-virus software? 'cause you should find better anti-virus software tbh (make sure you uninstall any existing anti-virus software before installing a new one though)
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sun Aug 28, 2016 10:20 am
by CdtFox
CCleaner Pro
I'm currently trying to solve the problem
EDIT
Where I can find all Star wars republic of heroes textures files, I've downloaded them fromfacepunch but it's just a small part...
Thanks!
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Mon Aug 29, 2016 2:17 am
by Quarters
Anyone have a working link for Commander Keller's second Skinpack? (
http://www.gametoast.com/viewtopic.php?f=64&t=17693)
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Sep 03, 2016 8:13 am
by Benoz
Does anyone know if a model of a Galactic Marine with phase 2 jetpack exists?
I tried to hex edit it myself, but then a small white box appeared in the middle of the model.
So if you know anything, please it's urgeant.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Sep 03, 2016 11:45 pm
by mrcluster
I recall seeing a port of SWBF1's AT-ST pilot in the Pax Empiricae mod- anyone know where that could be?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Sep 03, 2016 11:57 pm
by DylanRocket
All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Mon Sep 05, 2016 8:48 pm
by mrcluster
DylanRocket wrote:All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
Ah. Thanks!
EDIT
I remember seeing a DLT-19 model somewhere, but I can't find where it is anymore. Anyone know of one I can download?
EDIT2:
Found it, but the link is broken. Anyone have it?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Fri Sep 09, 2016 1:06 pm
by i2Bros
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Sep 10, 2016 4:44 am
by Anakin
mrcluster wrote:DylanRocket wrote:All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
Ah. Thanks!
EDIT
I remember seeing a DLT-19 model somewhere, but I can't find where it is anymore. Anyone know of one I can download?
EDIT2:
Found it, but the link is broken. Anyone have it?
I think in the bfx assets is an dlt19, too
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Sep 10, 2016 4:55 am
by i2Bros
Anakin wrote:mrcluster wrote:DylanRocket wrote:All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
Ah. Thanks!
EDIT
I remember seeing a DLT-19 model somewhere, but I can't find where it is anymore. Anyone know of one I can download?
EDIT2:
Found it, but the link is broken. Anyone have it?
I think in the bfx assets is an dlt19, too
yes, it is
Anyone knows where I can find the older version for Darth DUCK dual pistols animation? I can't use his new one, my game crashes every time I try it, while the older is simple, plain and good for the purpose I intend to use it for