Making a custom unit [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Tears2Roses
Chief Warrant Officer
Chief Warrant Officer
Posts: 336
Joined: Thu Jul 07, 2011 9:20 am
Projects :: Oh some random stuff who knows
Games I'm Playing :: SWBF2
xbox live or psn: PC beats xbox.

Making a custom unit [Solved]

Post by Tears2Roses »

I was working with XSI and I modified a clone just a tad. In-game, however, my clone stands with its arms out (like when you open a unit in the .msh viewer.) and "floats" across the ground. How would you fix this? ( I want to use the stock clone trooper animations, but with a slightly different model.) My second question is, do you need any bones or something special for the trooper in XSI? I dont even know what a "bone" is I just know that they might be important for the trooper. Also, when you open rep_inf_ep3trooper.msh (the trooper im working with) in XSI, there are blue edges/lines that seem to be "groups." What are those lines/edges?

All help is apreciated. I can get screenshots/videos of XSI/ingame if you guys want them.
Last edited by Tears2Roses on Sun Nov 13, 2011 4:26 pm, edited 1 time in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Making a custom unit

Post by THEWULFMAN »

User avatar
Tears2Roses
Chief Warrant Officer
Chief Warrant Officer
Posts: 336
Joined: Thu Jul 07, 2011 9:20 am
Projects :: Oh some random stuff who knows
Games I'm Playing :: SWBF2
xbox live or psn: PC beats xbox.

Re: Making a custom unit

Post by Tears2Roses »

oops my bad wulfman :oops: Thank you. I will look harder next time.

EDIT: I need XSI 5.11 or below to properly get the model in-game, so no point if I'm using 7.5
Post Reply