Change the number of cps in hero assualt?
Posted: Thu Sep 30, 2010 9:51 pm
How do you change the number of cps in hero assualt? I have 15, and I can't spawn at any of them or select them.
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'Marvel4 wrote:You probably forgot to add spawn paths.
Well, you also have to make sure that the cps are referencing the right spawn path in its instance properties in ZeroEditor. Each CP must have an associated path with at least one node in order for you to be able to spawn there, so if you just have your first paths and no others, then you'll only be able to spawn at the four cps that are associated with them (and if you replaced them and didn't set their spawn paths right, you won't be able to spawn anywhere). So the solution is to make a new path for each CP (in the same layer as your CP objects) and make sure that the CP objects reference their own unique path.Noobasaurus wrote:'Marvel4 wrote:You probably forgot to add spawn paths.
Well, I do already have 6 (default) spawnpaths, but I probably need to add more and replace the old ones since I replaced the cps. Thanks for pointing out the obvious to me! I need more common sense. (...I'm a very smart cookie)
I did solve that problem quite easily, by naming one of the cps cp1(team 1) and making 1 path for that and it worked. (I was able to spawn.) All I need to do now is do that to a lot more cps and place them in the proper spots and that part will be done.jangoisbaddest wrote:Well, you also have to make sure that the cps are referencing the right spawn path in its instance properties in ZeroEditor. Each CP must have an associated path with at least one node in order for you to be able to spawn there, so if you just have your first paths and no others, then you'll only be able to spawn at the four cps that are associated with them (and if you replaced them and didn't set their spawn paths right, you won't be able to spawn anywhere). So the solution is to make a new path for each CP (in the same layer as your CP objects) and make sure that the CP objects reference their own unique path.
Or maybe I'm just not understanding you.
I checked, and it is. Miscalculation...lolFiodis wrote:Wait....I thought the default was four spawn paths (and CPs), not six.
Done. Didn't work. Maybe I will check those cps...DarthD.U.C.K. wrote:yeah, try a manual clean