MshEx converting to msh correctly? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
tnt_1992
Rebel Sergeant
Rebel Sergeant
Posts: 180
Joined: Mon Feb 18, 2008 4:48 pm
Games I'm Playing :: SWBF2 and ts3
Location: Georgia, usa
Contact:

MshEx converting to msh correctly? [Solved]

Post by tnt_1992 »

i made a model with xsi and then exported the way ti said to in the tut for mshex and when i look at the msh in the mesh viewer and nothing appears. did i skip a step or do something wrong with exporting
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: mshex converting to msh correctly?

Post by DarthD.U.C.K. »

well, you should know if youve skipped a step yourself the best, shouldnt you? :P
in case you did, tell us what probelm you have with it, skipping steps leads in most cases to an undesierably result.
User avatar
tnt_1992
Rebel Sergeant
Rebel Sergeant
Posts: 180
Joined: Mon Feb 18, 2008 4:48 pm
Games I'm Playing :: SWBF2 and ts3
Location: Georgia, usa
Contact:

Re: mshex converting to msh correctly?

Post by tnt_1992 »

well i made the model in blender and exported it to obj the imported to xsi mod tools 7.5 and the model shows up on both tools but when i export and convert to msh and view it with the swbf msh viewer nothing shows up and i load it more then once and get the same thing
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: mshex converting to msh correctly?

Post by ShadowClone »

he might be having a problem with textures make sure all of your objects faces have textures that can mess u up in mshex
User avatar
tnt_1992
Rebel Sergeant
Rebel Sergeant
Posts: 180
Joined: Mon Feb 18, 2008 4:48 pm
Games I'm Playing :: SWBF2 and ts3
Location: Georgia, usa
Contact:

Re: mshex converting to msh correctly?

Post by tnt_1992 »

they all have textures cuz i uv maped it in blender before exporting and importing to xsi
icemember
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 318
Joined: Thu Jun 11, 2009 3:02 am
Projects :: Designated Days Chapter 1
Games I'm Playing :: SWBF2 Mortal Komabt
xbox live or psn: icemember x
Location: 6 planet of the Hoth system

Re: mshex converting to msh correctly?

Post by icemember »

what is the name of your model exactly?
User avatar
tnt_1992
Rebel Sergeant
Rebel Sergeant
Posts: 180
Joined: Mon Feb 18, 2008 4:48 pm
Games I'm Playing :: SWBF2 and ts3
Location: Georgia, usa
Contact:

Re: mshex converting to msh correctly?

Post by tnt_1992 »

base2.xsi before converting

Edit: i figured it out, i kept forgetting to middle click on the null on the explorer before exporting
Post Reply